![]() ## Objective Fix #18714. ## Solution Make sure `SkinUniforms::prev_buffer` is resized at the same time as `current_buffer`. There will be a one frame visual glitch when the buffers are resized, since `prev_buffer` is incorrectly initialised with the current joint transforms. Note that #18074 includes the same fix. I'm assuming this smaller PR will land first. ## Testing See repro instructions in #18714. Tested on `animated_mesh`, `many_foxes`, `custom_skinned_mesh`, Win10/Nvidia with Vulkan, WebGL/Chrome, WebGPU/Chrome. |
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