# Objective Fixes #8615 ## Solution Bevy currently interprets 1x1 dds textures as 1-dimensional. I think it might be more common for game engines to assume two dimensions in this ambiguous case. [citation needed] I reworked the dimension choosing logic to only use 1d if there's a dimension > 1, and assume 2d otherwise. I kept the assumption that compressed textures are probably 2d. ## Testing Modified `sprite.rs` to use `Tex_0012_0.dds` from the linked issue. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||