bevy/examples/shader
charlotte 🌸 18712f31f9
Make render and compute pipeline descriptors defaultable. (#19903)
A few versions ago, wgpu made it possible to set shader entry point to
`None`, which will select the correct entry point in file where only a
single entrypoint is specified. This makes it possible to implement
`Default` for pipeline descriptors. This PR does so and attempts to
`..default()` everything possible.
2025-07-02 18:47:27 +00:00
..
animate_shader.rs
array_texture.rs
automatic_instancing.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
compute_shader_game_of_life.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
custom_phase_item.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
custom_post_processing.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
custom_render_phase.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
custom_shader_instancing.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
custom_vertex_attribute.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
extended_material_bindless.rs Add bindless support back to ExtendedMaterial. (#18025) 2025-04-09 15:34:44 +00:00
extended_material.rs Place percentage-closer soft shadows behind a feature gate to save on samplers. (#16068) 2024-10-24 21:16:00 +00:00
fallback_image.rs
gpu_readback.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
shader_defs.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material_2d.rs Add alpha mode implementation to shader_material_2d (#16603) 2025-01-28 05:09:30 +00:00
shader_material_bindless.rs Use global binding arrays for bindless resources. (#17898) 2025-02-21 05:55:36 +00:00
shader_material_glsl.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
shader_material_screenspace_texture.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
shader_material_wesl.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material.rs
shader_prepass.rs Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro (#18270) 2025-03-22 22:35:20 +00:00
specialized_mesh_pipeline.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
storage_buffer.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
texture_binding_array.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00