bevy/crates/bevy_render/src
Mike 33fdc5f5db
Move schedule name into Schedule (#9600)
# Objective

- Move schedule name into `Schedule` to allow the schedule name to be
used for errors and tracing in Schedule methods
- Fixes #9510

## Solution

- Move label onto `Schedule` and adjust api's on `World` and `Schedule`
to not pass explicit label where it makes sense to.
- add name to errors and tracing.
- `Schedule::new` now takes a label so either add the label or use
`Schedule::default` which uses a default label. `default` is mostly used
in doc examples and tests.

---

## Changelog

- move label onto `Schedule` to improve error message and logging for
schedules.

## Migration Guide

`Schedule::new` and `App::add_schedule`
```rust
// old
let schedule = Schedule::new();
app.add_schedule(MyLabel, schedule);

// new
let schedule = Schedule::new(MyLabel);
app.add_schedule(schedule);
```

if you aren't using a label and are using the schedule struct directly
you can use the default constructor.
```rust
// old
let schedule = Schedule::new();
schedule.run(world);

// new
let schedule = Schedule::default();
schedule.run(world);
```

`Schedules:insert`
```rust
// old
let schedule = Schedule::new();
schedules.insert(MyLabel, schedule);

// new
let schedule = Schedule::new(MyLabel);
schedules.insert(schedule);
```

`World::add_schedule`
```rust
// old
let schedule = Schedule::new();
world.add_schedule(MyLabel, schedule);

// new
let schedule = Schedule::new(MyLabel);
world.add_schedule(schedule);
```
2023-08-28 20:44:48 +00:00
..
camera Update defaults for OrthographicProjection (#9537) 2023-08-28 17:31:56 +00:00
color Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
mesh Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
primitives Improve documentation relating to Frustum and HalfSpace (#9136) 2023-08-28 16:47:25 +00:00
render_graph Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
render_phase Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
render_resource include toplevel shader-associated defs (#9343) 2023-08-03 09:12:31 +00:00
renderer Refs #8975 -- Add return to RenderDevice::poll() (#8977) 2023-06-28 01:05:03 +00:00
texture Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
view Improve documentation relating to Frustum and HalfSpace (#9136) 2023-08-28 16:47:25 +00:00
extract_component.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
extract_param.rs Use UnsafeWorldCell to increase code quality for SystemParam (#8174) 2023-04-01 15:45:07 +00:00
extract_resource.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
globals.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
instance_index.wgsl Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383) 2023-08-09 18:38:45 +00:00
lib.rs Move schedule name into Schedule (#9600) 2023-08-28 20:44:48 +00:00
pipelined_rendering.rs Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
render_asset.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
settings.rs Make WgpuSettings::default() check WGPU_POWER_PREF (#9482) 2023-08-18 20:18:15 +00:00
spatial_bundle.rs enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00