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								animate_shader.wgsl
							
						
					
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							update shader imports (#10180)
						
					
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				2023-10-21 11:51:58 +00:00 | 
			
		
			
			
			
			
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								array_texture.wgsl
							
						
					
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							Remove unused mip_bias parameter from apply_normal_mapping (#13752)
						
					
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				2024-06-10 13:00:34 +00:00 | 
			
		
			
			
			
			
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								circle_shader.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								cubemap_unlit.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								custom_gltf_2d.wgsl
							
						
					
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							Normalise matrix naming (#13489)
						
					
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				2024-06-03 16:56:53 +00:00 | 
			
		
			
			
			
			
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								custom_material_2d.wgsl
							
						
					
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							Fix binding group in custom_material_2d.wgsl (#10841)
						
					
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				2023-12-02 22:21:53 +00:00 | 
			
		
			
			
			
			
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								custom_material_import.wgsl
							
						
					
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							fix custom shader imports (#10030)
						
					
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				2023-10-06 01:34:57 +00:00 | 
			
		
			
			
			
			
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								custom_material_screenspace_texture.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								custom_material.frag
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								custom_material.vert
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								custom_material.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								custom_vertex_attribute.wgsl
							
						
					
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							Normalise matrix naming (#13489)
						
					
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				2024-06-03 16:56:53 +00:00 | 
			
		
			
			
			
			
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								extended_material.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								fallback_image_test.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								game_of_life.wgsl
							
						
					
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							Fix example game of life (#12897)
						
					
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				2024-04-08 17:19:07 +00:00 | 
			
		
			
			
			
			
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								gpu_readback.wgsl
							
						
					
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							Add gpu readback example (#12877)
						
					
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				2024-04-08 17:08:20 +00:00 | 
			
		
			
			
			
			
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								instancing.wgsl
							
						
					
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							Normalise matrix naming (#13489)
						
					
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				2024-06-03 16:56:53 +00:00 | 
			
		
			
			
			
			
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								irradiance_volume_voxel_visualization.wgsl
							
						
					
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							Normalise matrix naming (#13489)
						
					
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				2024-06-03 16:56:53 +00:00 | 
			
		
			
			
			
			
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								line_material.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								post_processing.wgsl
							
						
					
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							update shader imports (#10180)
						
					
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				2023-10-21 11:51:58 +00:00 | 
			
		
			
			
			
			
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								shader_defs.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								show_prepass.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								texture_binding_array.wgsl
							
						
					
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							Swap material and mesh bind groups (#10485)
						
					
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				2023-11-28 22:26:22 +00:00 | 
			
		
			
			
			
			
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								tonemapping_test_patterns.wgsl
							
						
					
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							move wgsl color operations from bevy_pbr to bevy_render (#13209)
						
					
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				2024-05-04 10:30:23 +00:00 | 
			
		
			
			
			
			
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								water_material.wgsl
							
						
					
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							Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
						
					
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				2024-05-27 13:43:40 +00:00 |