# Objective Kind of helps #10509 ## Solution Add a line to `prepass.wgsl` that ensure the `instance_index` push constant is always used on WebGL 2. This is not a full fix, as the _second_ a custom shader is used that doesn't use the push constant, the breakage will resurface. We have satisfying medium term and long term solutions. This is just a short term hack for 0.12.1 that will make more cases work. See #10509 for more details. |
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| .. | ||
| deferred | ||
| environment_map | ||
| prepass | ||
| render | ||
| ssao | ||
| alpha.rs | ||
| bundle.rs | ||
| extended_material.rs | ||
| fog.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| parallax.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||