bevy/crates/bevy_pbr/src/deferred
Kristoffer Søholm ddd4b4daf8
Fix deferred rendering (#15656)
# Objective

Fixes #15525

The deferred and mesh pipelines tonemapping LUT bindings were
accidentally out of sync, breaking deferred rendering.

As noted in the issue it's still broken on wasm due to hitting a texture
limit.

## Solution

Add constants for these instead of hardcoding them.

## Testing

Test with `cargo run --example deferred_rendering` and see it works, run
the same on main and see it crash.
2024-10-04 22:51:23 +00:00
..
deferred_lighting.wgsl Added visibility bitmask as an alternative SSAO method (#13454) 2024-10-02 13:43:35 +00:00
mod.rs Fix deferred rendering (#15656) 2024-10-04 22:51:23 +00:00
pbr_deferred_functions.wgsl Replaced implicit emissive weight with default. (#13871) 2024-09-09 15:14:50 +00:00
pbr_deferred_types.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00