bevy/crates/bevy_core_pipeline/src
Opstic fb19b81e40
Extend the default render range of 2D camera (#9310)
# Objective

- Fixes #9138

## Solution

- Calling `Camera2dBundle::default()` will now result in a
`Camera2dBundle` with `Vec3::ZERO` transform, `far` value of `1000.` and
`near` value of `-1000.`.
- This will enable the rendering of 2d entities in negative z space by
default.
- I did not modify `new_with_far` as moving the camera to `Vec3::ZERO`
in that function will cause entities in the positive z space to become
hidden without further changes. And the further changes cannot be
applied without it being a breaking change.
2023-07-31 19:28:20 +00:00
..
blit improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
bloom Return URect instead of (UVec2, UVec2) in Camera::physical_viewport_rect (#9085) 2023-07-15 21:25:22 +00:00
contrast_adaptive_sharpening Fix CAS shader with explicit FullscreenVertexOutput import (#8993) 2023-06-29 19:56:57 +00:00
core_2d Extend the default render range of 2D camera (#9310) 2023-07-31 19:28:20 +00:00
core_3d Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
fullscreen_vertex_shader Built-in skybox (#8275) 2023-04-02 10:57:12 +00:00
fxaa bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
prepass Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
skybox improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
taa Fix typos throughout the project (#9090) 2023-07-10 00:11:51 +00:00
tonemapping bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
upscaling Apply codebase changes in preparation for StandardMaterial transmission (#8704) 2023-05-30 14:21:53 +00:00
clear_color.rs Document ClearColorConfig (#9288) 2023-07-29 22:22:49 +00:00
lib.rs Allow tuples and single plugins in add_plugins, deprecate add_plugin (#8097) 2023-06-21 20:51:03 +00:00
msaa_writeback.rs Use RenderGraphApp in more places (#8298) 2023-04-05 20:57:56 +00:00