bevy/examples/ui/ui.rs
2020-05-04 11:03:52 -07:00

159 lines
5.4 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.run();
}
fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
let cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
});
let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
let texture_path = concat!(
env!("CARGO_MANIFEST_DIR"),
"/assets/branding/bevy_logo_dark_big.png"
);
let texture = Texture::load(TextureType::Png(texture_path.to_string()));
let aspect = texture.aspect();
let texture_handle = texture_storage.add(texture);
let mut color_materials = resources.get_mut::<AssetStorage<ColorMaterial>>().unwrap();
let blue_material_handle = color_materials.add(Color::rgb(0.6, 0.6, 1.0).into());
world
.build()
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// 3d camera
.add_entity(CameraEntity {
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
})
// 2d camera
.add_entity(Camera2dEntity {
..Default::default()
})
// left vertical fill
.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::LEFT_FULL,
Margins::new(10.0, 200.0, 10.0, 10.0),
),
material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
..Default::default()
})
// right vertical fill
.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::RIGHT_FULL,
Margins::new(10.0, 100.0, 100.0, 100.0),
),
material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
..Default::default()
})
// render order test: reddest in the back, whitest in the front
.add_entity(UiEntity {
node: Node::new(
math::vec2(75.0, 75.0),
Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
material: color_materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
..Default::default()
})
.add_entity(UiEntity {
node: Node::new(
math::vec2(50.0, 50.0),
Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
material: color_materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
..Default::default()
})
.add_entity(UiEntity {
node: Node::new(
math::vec2(100.0, 100.0),
Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
material: color_materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
..Default::default()
})
.add_entity(UiEntity {
node: Node::new(
math::vec2(150.0, 150.0),
Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
material: color_materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
..Default::default()
})
// parenting
.add_entity(UiEntity {
node: Node::new(
math::vec2(210.0, 10.0),
Anchors::BOTTOM_LEFT,
Margins::new(0.0, 200.0, 0.0, 200.0),
),
material: color_materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
..Default::default()
})
.add_children(|builder| {
builder.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::FULL,
Margins::new(20.0, 20.0, 20.0, 20.0),
),
material: blue_material_handle,
..Default::default()
});
})
// alpha test
.add_entity(UiEntity {
node: Node::new(
math::vec2(200.0, 200.0),
Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
material: color_materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
..Default::default()
})
// texture
.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::CENTER_BOTTOM,
Margins::new(0.0, 500.0, 10.0, 10.0 + 500.0 * aspect),
),
material: color_materials.add(ColorMaterial::texture(texture_handle)),
..Default::default()
});
}