bevy/crates/bevy_sprite/src
Jan Hohenheim 6273227e09
Fix lints introduced in Rust beta 1.80 (#13899)
Resolves #13895

Mostly just involves being more explicit about which parts of the docs
belong to a list and which begin a new paragraph.
- found a few docs that were malformed because of exactly this, so I
fixed that by introducing a paragraph
- added indentation to nearly all multiline lists
- fixed a few minor typos
- added `#[allow(dead_code)]` to types that are needed to test
annotations but are never constructed
([here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1514)
and
[here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1523))
- verified that  `cargo +beta run -p ci -- lints` passes
- verified that `cargo +beta run -p ci -- test` passes
2024-06-17 17:22:01 +00:00
..
mesh2d Add from_color to StandardMaterial and ColorMaterial (#13791) 2024-06-10 21:25:31 +00:00
render Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 13:03:46 +00:00
texture_slice Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
bundle.rs new example: sprite animation in response to an event (#12996) 2024-04-23 21:44:03 +00:00
dynamic_texture_atlas_builder.rs Uncouple DynamicTextureAtlasBuilder from assets (#13717) 2024-06-08 12:38:03 +00:00
lib.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
sprite.rs Slicing support for texture atlas (#12059) 2024-03-05 16:05:39 +00:00
texture_atlas_builder.rs More idiomatic texture atlas builder (#13238) 2024-06-03 12:43:50 +00:00
texture_atlas.rs new example: sprite animation in response to an event (#12996) 2024-04-23 21:44:03 +00:00