bevy/crates
Kristoffer Søholm 923b9a9893 Fix CAS toggle broken by retained render world (#16533)
# Objective

Fixes #16531

I also added change detection when creating the pipeline, which
technically isn't needed but it felt weird leaving it as is.

## Solution

Remove the pipeline if CAS is disabled. The uniform was already being
removed, which caused flickering / weirdness.

## Testing

Tested the anti_alias example by toggling CAS a bunch on/off.
2024-11-28 21:17:19 +01:00
..
bevy_a11y Remove accesskit re-export from bevy_a11y (#16257) 2024-11-11 22:14:07 +01:00
bevy_animation AnimatedField and Rework Evaluators (#16484) 2024-11-28 00:23:01 +01:00
bevy_app Clarify that bevy_app::App.world() (and mut variant) returns the main SubApp's World (#16527) 2024-11-28 00:23:00 +01:00
bevy_asset Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_audio AudioPlayer::new() (#16287) 2024-11-11 22:08:10 +01:00
bevy_color Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_core Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_core_pipeline Fix CAS toggle broken by retained render world (#16533) 2024-11-28 21:17:19 +01:00
bevy_derive Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_dev_tools Headless by features (#16401) 2024-11-17 18:39:27 +01:00
bevy_diagnostic Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_dylib Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_ecs Fix Single doc links (#16493) 2024-11-25 23:59:44 +01:00
bevy_encase_derive Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_gilrs Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_gizmos Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_gltf AnimatedField and Rework Evaluators (#16484) 2024-11-28 00:23:01 +01:00
bevy_hierarchy Fix bevy_hierarchy failing to compile without reflect feature (#16428) 2024-11-19 22:10:25 +01:00
bevy_image use wgpu patch 23.0.1 (#16513) 2024-11-26 00:14:17 +01:00
bevy_input Revert most of #16222 and add gamepad accessors (#16425) 2024-11-19 22:10:24 +01:00
bevy_internal Fix the picking backend features not actually disabling the features (#16470) 2024-11-22 21:24:03 +01:00
bevy_log Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_macro_utils Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_math Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_mesh use wgpu patch 23.0.1 (#16513) 2024-11-26 00:14:17 +01:00
bevy_mikktspace Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_pbr Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-17 19:06:11 +01:00
bevy_picking Fix the picking backend features not actually disabling the features (#16470) 2024-11-22 21:24:03 +01:00
bevy_ptr Reduce compile time of bevy_ptr::OwnedPtr::make function (#15644) 2024-11-17 19:06:07 +01:00
bevy_reflect bevy_reflect: Add ReflectSerializerProcessor (#15548) 2024-11-17 19:06:13 +01:00
bevy_remote Expose BRP system scheduling and add system set (#16400) 2024-11-17 18:39:34 +01:00
bevy_render use wgpu patch 23.0.1 (#16513) 2024-11-26 00:14:17 +01:00
bevy_scene Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_sprite Add flags to SpritePlugin and UiPlugin to allow disabling their picking backend (without needing to disable features). (#16473) 2024-11-22 21:24:03 +01:00
bevy_state Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_tasks Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_text Skip empty spans when updating text buffers (#16524) 2024-11-28 00:23:00 +01:00
bevy_time Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_transform Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_ui use scale factor for touches in UI focus (#16522) 2024-11-26 23:31:52 +01:00
bevy_utils AnimatedField and Rework Evaluators (#16484) 2024-11-28 00:23:01 +01:00
bevy_window Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_winit Remove accesskit re-export from bevy_a11y (#16257) 2024-11-11 22:14:07 +01:00