# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Shows how to trigger force-feedback, making gamepads rumble when buttons are
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//! pressed.
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use bevy::{
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    input::gamepad::{GamepadRumbleIntensity, GamepadRumbleRequest},
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    prelude::*,
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    utils::Duration,
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};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Update, gamepad_system)
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        .run();
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}
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fn gamepad_system(
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    gamepads: Res<Gamepads>,
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    button_inputs: Res<ButtonInput<GamepadButton>>,
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    mut rumble_requests: EventWriter<GamepadRumbleRequest>,
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) {
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    for gamepad in gamepads.iter() {
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        let button_pressed = |button| {
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            button_inputs.just_pressed(GamepadButton {
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                gamepad,
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                button_type: button,
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            })
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        };
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        if button_pressed(GamepadButtonType::North) {
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            info!(
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                "North face button: strong (low-frequency) with low intensity for rumble for 5 seconds. Press multiple times to increase intensity."
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            );
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            rumble_requests.send(GamepadRumbleRequest::Add {
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                gamepad,
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                intensity: GamepadRumbleIntensity::strong_motor(0.1),
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                duration: Duration::from_secs(5),
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            });
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        }
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        if button_pressed(GamepadButtonType::East) {
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            info!("East face button: maximum rumble on both motors for 5 seconds");
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            rumble_requests.send(GamepadRumbleRequest::Add {
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                gamepad,
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                duration: Duration::from_secs(5),
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                intensity: GamepadRumbleIntensity::MAX,
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            });
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        }
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        if button_pressed(GamepadButtonType::South) {
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            info!("South face button: low-intensity rumble on the weak motor for 0.5 seconds");
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            rumble_requests.send(GamepadRumbleRequest::Add {
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                gamepad,
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                duration: Duration::from_secs_f32(0.5),
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                intensity: GamepadRumbleIntensity::weak_motor(0.25),
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            });
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        }
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        if button_pressed(GamepadButtonType::West) {
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            info!("West face button: custom rumble intensity for 5 second");
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            rumble_requests.send(GamepadRumbleRequest::Add {
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                gamepad,
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                intensity: GamepadRumbleIntensity {
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                    // intensity low-frequency motor, usually on the left-hand side
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                    strong_motor: 0.5,
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                    // intensity of high-frequency motor, usually on the right-hand side
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                    weak_motor: 0.25,
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                },
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                duration: Duration::from_secs(5),
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            });
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        }
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        if button_pressed(GamepadButtonType::Start) {
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            info!("Start button: Interrupt the current rumble");
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            rumble_requests.send(GamepadRumbleRequest::Stop { gamepad });
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        }
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    }
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}
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