 ed151e756c
			
		
	
	
		ed151e756c
		
			
		
	
	
	
	
		
			
			# Objective What's that? Another PR for the grand migration to required components? This time, audio! ## Solution Deprecate `AudioSourceBundle`, `AudioBundle`, and `PitchBundle`, as per the [chosen proposal](https://hackmd.io/@bevy/required_components/%2Fzxgp-zMMRUCdT7LY1ZDQwQ). However, we cannot call the component `AudioSource`, because that's what the stored asset is called. I deliberated on a few names, like `AudioHandle`, or even just `Audio`, but landed on `AudioPlayer`, since it's probably the most accurate and "nice" name for this. Open to alternatives though. --- ## Migration Guide Replace all insertions of `AudioSoucreBundle`, `AudioBundle`, and `PitchBundle` with the `AudioPlayer` component. The other components required by it will now be inserted automatically. In cases where the generics cannot be inferred, you may need to specify them explicitly. For example: ```rust commands.spawn(AudioPlayer::<AudioSource>(asset_server.load("sounds/sick_beats.ogg"))); ```
		
			
				
	
	
		
			18 lines
		
	
	
		
			496 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			496 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file.
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| //! For loading additional audio formats, you can enable the corresponding feature for that audio format.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
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|     commands.spawn(AudioPlayer::<AudioSource>(
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|         asset_server.load("sounds/Windless Slopes.ogg"),
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|     ));
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| }
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