bevy/crates/bevy_animation/src
Benjamin Brienen 29508f065f
Fix floating point math (#15239)
# Objective

- Fixes #15236

## Solution

- Use bevy_math::ops instead of std floating point operations.

## Testing

- Did you test these changes? If so, how?
Unit tests and `cargo run -p ci -- test`

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
Execute `cargo run -p ci -- test` on Windows.

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Windows

## Migration Guide

- Not a breaking change
- Projects should use bevy math where applicable

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-09-16 23:28:12 +00:00
..
animatable.rs Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979) 2024-08-31 18:38:34 +00:00
graph.rs Implement animation masks, allowing fine control of the targets that animations affect. (#15013) 2024-09-02 17:10:34 +00:00
lib.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
transition.rs Fix repeated animation transition bug (#14411) 2024-07-22 19:17:46 +00:00
util.rs Animatable trait for interpolation and blending (#4482) 2024-02-02 21:19:37 +00:00