A fork of bevy to implement some features for forestia
Go to file
Matty 93aa2a2cc4
Make SampleCurve/UnevenSampleCurve succeed at reflection (#15493)
(Note: #15434 implements something very similar to this for functional
curve adaptors, which is why they aren't present in this PR.)

# Objective

Previously, there was basically no chance that the
explicitly-interpolating sample curve structs from the `Curve` API would
actually be `Reflect`. The reason for this is functional programming:
the structs contain an explicit interpolation `I: Fn(&T, &T, f32) -> T`
which, under typical circumstances, will never be `Reflect`, which
prevents the derive from realistically succeeding. In fact, they won't
be a lot of other things either, notably including both`Debug` and
`TypePath`, which are also required for reflection to succeed.

The goal of this PR is to weaken the implementations of reflection
traits for these structs so that they can implement `Reflect` under
reasonable circumstances. (Notably, they will still not be
`FromReflect`, which is unavoidable.)

## Solution

The function fields are marked as `#[reflect(ignore)]`, and the derive
macro for `Reflect` has `FromReflect` disabled. (This is not fully
optimal, but we don't presently have any kind of "read-only" attribute
for these fields.) Additionally, these structs receive custom `Debug`
and `TypePath` implementations that display the function's (unstable!)
type name instead of its value or type path (respectively). In the case
of `TypePath`, this is a bit janky, but the instability of `type_name`
won't generally present an issue for generics, which would have to be
registered manually in the type registry anyway, which is impossible
because the function type parameters cannot be named.

(And in general, the "blessed" route for such cases would generally
involve manually monomorphizing the function parameter away, which also
allows access to `FromReflect` etc. through very ordinary use of the
derive macro.)

## Testing

Tests in the new `bevy_math::curve::sample_curves` module guarantee that
these are actually `Reflect` under reasonable circumstances.

---

## Future changes

If and when function item types become `Default`, these types will need
to receive custom `FromReflect` implementations that exploit it. Such a
custom implementation would also be desirable if users start doing
things like wrapping function items in `Default`/`FromReflect` wrappers
that still implement a `Fn` trait.

Additionally, if function types become nameable in user-space, the
stance on `Debug`/`TypePath` may bear reexamination, since partial
monomorphization through wrappers would make implementing reflect traits
for function types potentially more viable.

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-09-30 18:43:19 +00:00
.cargo Use lld for rustdoc on Linux in config_fast_builds.toml (#14839) 2024-08-22 23:08:04 +00:00
.github Fix out of date template and grammar (#15483) 2024-09-27 22:20:41 +00:00
assets Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
benches Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
crates Make SampleCurve/UnevenSampleCurve succeed at reflection (#15493) 2024-09-30 18:43:19 +00:00
docs Initial implementation of the Bevy Remote Protocol (Adopted) (#14880) 2024-09-23 18:36:16 +00:00
docs-template Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
errors Migrate bevy_transform to required components (#14964) 2024-09-27 17:06:48 +00:00
examples Populated (query) system param (#15488) 2024-09-30 18:05:00 +00:00
src Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
tests Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
tools Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
.gitattributes
.gitignore Remove redundent information and optimize dynamic allocations in Table (#12929) 2024-09-16 22:52:05 +00:00
Cargo.toml Clarify purpose of shader_instancing example (#15456) 2024-09-30 17:39:58 +00:00
clippy.toml Enable clippy::check-private-items so that missing_safety_doc will apply to private functions as well (#15161) 2024-09-18 15:28:41 +00:00
CODE_OF_CONDUCT.md
CONTRIBUTING.md Deprecate old contributing documentation / information (#14885) 2024-08-23 11:47:02 +00:00
CREDITS.md Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
deny.toml
LICENSE-APACHE
LICENSE-MIT
README.md
rustfmt.toml Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
typos.toml Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00

Bevy

License Crates.io Downloads Docs CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.

MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

  • Features: A quick overview of Bevy's features.
  • News: A development blog that covers our progress, plans and shiny new features.

Docs

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.

  • Discord: Bevy's official discord server.
  • Reddit: Bevy's official subreddit.
  • GitHub Discussions: The best place for questions about Bevy, answered right here!
  • Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.

Contributing

If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!

For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!

Getting Started

We recommend checking out the Quick Start Guide for a brief introduction.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

To draw a window with standard functionality enabled, use:

use bevy::prelude::*;

fn main(){
  App::new()
    .add_plugins(DefaultPlugins)
    .run();
}

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Thanks

Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on.

A huge thanks to Bevy's generous sponsors. Bevy will always be free and open source, but it isn't free to make. Please consider sponsoring our work if you like what we're building.

This project is tested with BrowserStack.

License

Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed. The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms. The license field of each crate will also reflect this. For example, bevy_mikktspace has code under the Zlib license (as well as a copyright notice when choosing the MIT license).

The assets included in this repository (for our examples) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.