bevy/crates/bevy_pbr/src
Jakob Hellermann 19368441f3 fix ambiguities in render schedule (#7725)
# Objective

- ambiguities bad

## Solution

- solve ambiguities
  - by either ignoring (e.g. on `queue_mesh_view_bind_groups` since `LightMeta` access is different)
  - by introducing a dependency (`prepare_windows -> prepare_*` because the latter use the fallback Msaa)
- make `prepare_assets` public so that we can do a proper `.after`
2023-02-20 00:16:47 +00:00
..
environment_map EnvironmentMapLight support for WebGL2 (#7737) 2023-02-20 00:02:40 +00:00
prepass fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
render fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
alpha.rs Standard Material Blend Modes (#6644) 2023-01-21 21:46:53 +00:00
bundle.rs Cascaded shadow maps. (#7064) 2023-01-25 12:35:39 +00:00
fog.rs Add Distance and Atmospheric Fog support (#6412) 2023-01-29 15:28:56 +00:00
lib.rs Cleanup render schedule (#7589) 2023-02-10 03:32:54 +00:00
light.rs Cam scale cluster fix (#7078) 2023-02-07 16:10:54 +00:00
material.rs Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
pbr_material.rs Change standard material defaults and update docs (#7664) 2023-02-14 07:43:19 +00:00
wireframe.rs Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00