bevy/examples/ui/ui_bench.rs
Carter Anderson 1f12964026 legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00

49 lines
1.5 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.add_system(placement_system.system())
.add_plugin(DiagnosticsPlugin::default())
.run();
}
fn placement_system(
time: Res<Time>,
materials: Res<Assets<ColorMaterial>>,
world: &mut SubWorld,
query: &mut Query<(Write<Node>, Read<Handle<ColorMaterial>>)>,
) {
for (mut node, material_handle) in query.iter_mut(world) {
let material = materials.get(&material_handle).unwrap();
if material.color.r > 0.2 {
node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
}
}
}
fn setup(mut materials: ResMut<Assets<ColorMaterial>>, command_buffer: &mut CommandBuffer) {
let mut builder = command_buffer.build();
builder.entity_with(OrthographicCameraComponents::default());
let mut prev = Vec2::default();
let count = 1000;
for i in 0..count {
// 2d camera
let cur = Vec2::new(1.0, 1.0) + prev;
builder.entity_with(UiComponents {
node: Node {
position: Vec2::new(75.0, 75.0) + cur,
anchors: Anchors::new(0.5, 0.5, 0.5, 0.5),
margins: Margins::new(0.0, 100.0, 0.0, 100.0),
..Default::default()
},
material: materials.add(Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1).into()),
..Default::default()
});
prev = cur;
}
}