# Objective
- Fixes#9968
## Solution
- Uses
[open_dir](https://docs.rs/ndk/latest/ndk/asset/struct.AssetManager.html#method.open_dir)
to read directories and collects child list, since it can't be shared
across threads.
- For `is_directory`, uses result of
[open](https://docs.rs/ndk/latest/ndk/asset/struct.AssetManager.html#method.open),
which will fail for directories. I tried using the result of `open_dir`
for this, but it was successful for files too, which made loading
folders return empty lists, since `open_dir` was successful and treated
all files as empty directories.
- Ignoring `meta` files was copied from filesystem implementation
---
## Changelog
- Fixed: Android's AssetReader implementation now supports
read_directory and is_directory.
## Notes
I noticed late that there was the #9968 issue (I only noticed #9591), so
I have also missed that a PR was already open (#9969). Feel free to copy
over the fixes from this one over there.
The only difference I notice between these 2, is that I have used `open`
instead of `open_dir` for `is_directory` implementation. I have tried
with `open_dir` too, but unfortunately that didn't work. I tested this
on an actual device, using the mobile example, by making some minor
changes:
```rust
#[derive(Resource)]
struct FolderAssets(Handle<LoadedFolder>);
// the `bevy_main` proc_macro generates the required boilerplate for iOS and Android
#[bevy_main]
fn main() {
// ...
.add_systems(Startup, (setup_scene, load_music_files))
.add_systems(
Update,
// Removed the handle_lifetime since AudioBundle is added later
(touch_camera, button_handler, setup_music),
);
// ...
}
fn load_music_files(asset_server: Res<AssetServer>, mut commands: Commands) {
let sounds = asset_server.load_folder("sounds");
commands.insert_resource(FolderAssets(sounds));
}
fn setup_music(
mut commands: Commands,
folders: Res<Assets<LoadedFolder>>,
mut loaded_event: EventReader<AssetEvent<LoadedFolder>>,
) {
for event in loaded_event.read() {
if let AssetEvent::LoadedWithDependencies { id } = event {
if let Some(folder) = folders.get(*id) {
warn!("Folder items: {:?}", folder.handles);
if let Some(source) = folder.handles.first() {
commands.spawn(AudioBundle {
source: source.clone().typed::<AudioSource>(),
settings: PlaybackSettings::LOOP,
});
}
}
}
}
}
```
---------
Co-authored-by: Kanabenki <lucien.menassol@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>