bevy/crates/bevy_core_pipeline/src
IceSentry 3c63c0dab7 Move prepass functions to prepass_utils (#7354)
# Objective

- The functions added to utils.wgsl by the prepass assume that mesh_view_bindings are present, which isn't always the case
- Fixes https://github.com/bevyengine/bevy/issues/7353

## Solution

- Move these functions to their own `prepass_utils.wgsl` file


Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
2023-01-24 20:36:40 +00:00
..
bloom fix bloom viewport (#6802) 2023-01-17 17:39:28 +00:00
core_2d Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
core_3d Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
fullscreen_vertex_shader separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
fxaa Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
prepass Move prepass functions to prepass_utils (#7354) 2023-01-24 20:36:40 +00:00
tonemapping Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
upscaling Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
clear_color.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
lib.rs Add depth and normal prepass (#6284) 2023-01-19 22:11:13 +00:00