
# Objective - Fixes #17506 - Fixes #16258 ## Solution - Added a new folder of examples, `no_std`, similar to the `mobile` folder. - Added a single example, `no_std_library`, which demonstrates how to make a `no_std` compatible Bevy library. - Added a new CI task, `check-compiles-no-std-examples`, which checks that `no_std` examples compile on `no_std` targets. - Added `bevy_platform_support::prelude` to `bevy::prelude`. ## Testing - CI --- ## Notes - I've structured the folders here to permit further `no_std` examples (e.g., GameBoy Games, ESP32 firmware, etc.), but I am starting with the simplest and least controversial example. - I've tried to be as clear as possible with the documentation for this example, catering to an audience who may not have even heard of `no_std` before. --------- Co-authored-by: Greeble <166992735+greeble-dev@users.noreply.github.com>
138 lines
4.8 KiB
Rust
138 lines
4.8 KiB
Rust
//! Example `no_std` compatible Bevy library.
|
|
|
|
// The first step to a `no_std` library is to add this annotation:
|
|
|
|
#![no_std]
|
|
|
|
// This does 2 things to your crate:
|
|
// 1. It prevents automatically linking the `std` crate with yours.
|
|
// 2. It switches to `core::prelude` instead of `std::prelude` for what is implicitly
|
|
// imported in all modules in your crate.
|
|
|
|
// It is common to want to use `std` when it's available, and fall-back to an alternative
|
|
// implementation which may make compromises for the sake of compatibility.
|
|
// To do this, you can conditionally re-include the standard library:
|
|
|
|
#[cfg(feature = "std")]
|
|
extern crate std;
|
|
|
|
// This still uses the `core` prelude, so items such as `std::println` aren't implicitly included
|
|
// in all your modules, but it does make them available to import.
|
|
|
|
// Because Bevy requires access to an allocator anyway, you are free to include `alloc` regardless
|
|
// of what features are enabled.
|
|
// This gives you access to `Vec`, `String`, `Box`, and many other allocation primitives.
|
|
|
|
extern crate alloc;
|
|
|
|
// Here's our first example of using something from `core` instead of `std`.
|
|
// Since `std` re-exports `core` items, they are the same type just with a different name.
|
|
// This means any 3rd party code written for `std::time::Duration` will work identically for
|
|
// `core::time::Duration`.
|
|
|
|
use core::time::Duration;
|
|
|
|
// With the above boilerplate out of the way, everything below should look very familiar to those
|
|
// who have worked with Bevy before.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
// While this example doesn't need it, a lot of fundamental types which are exclusively in `std`
|
|
// have alternatives in `bevy::platform_support`.
|
|
// If you find yourself needing a `HashMap`, `RwLock`, or `Instant`, check there first!
|
|
|
|
#[expect(unused_imports, reason = "demonstrating some available items")]
|
|
use bevy::platform_support::{
|
|
collections::{HashMap, HashSet},
|
|
hash::DefaultHasher,
|
|
sync::{
|
|
atomic::{AtomicBool, AtomicUsize},
|
|
Arc, Barrier, LazyLock, Mutex, Once, OnceLock, RwLock, Weak,
|
|
},
|
|
time::Instant,
|
|
};
|
|
|
|
// Note that `bevy::platform_support::sync::Arc` exists, despite `alloc::sync::Arc` being available.
|
|
// The reason is not every platform has full support for atomic operations, so `Arc`, `AtomicBool`,
|
|
// etc. aren't always available.
|
|
// You can test for their inclusion with `#[cfg(target_has_atomic = "ptr")]` and other related flags.
|
|
// You can get a more cross-platform alternative from `portable-atomic`, but Bevy handles this for you!
|
|
// Simply use `bevy::platform_support::sync` instead of `core::sync` and `alloc::sync` when possible,
|
|
// and Bevy will handle selecting the fallback from `portable-atomic` when it is required.
|
|
|
|
/// Plugin for working with delayed components.
|
|
///
|
|
/// You can delay the insertion of a component by using [`insert_delayed`](EntityCommandsExt::insert_delayed).
|
|
pub struct DelayedComponentPlugin;
|
|
|
|
impl Plugin for DelayedComponentPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app.register_type::<DelayedComponentTimer>()
|
|
.add_systems(Update, tick_timers);
|
|
}
|
|
}
|
|
|
|
/// Extension trait providing [`insert_delayed`](EntityCommandsExt::insert_delayed).
|
|
pub trait EntityCommandsExt {
|
|
/// Insert the provided [`Bundle`] `B` with a provided `delay`.
|
|
fn insert_delayed<B: Bundle>(&mut self, bundle: B, delay: Duration) -> &mut Self;
|
|
}
|
|
|
|
impl EntityCommandsExt for EntityCommands<'_> {
|
|
fn insert_delayed<B: Bundle>(&mut self, bundle: B, delay: Duration) -> &mut Self {
|
|
self.insert((
|
|
DelayedComponentTimer(Timer::new(delay, TimerMode::Once)),
|
|
DelayedComponent(bundle),
|
|
))
|
|
.observe(unwrap::<B>)
|
|
}
|
|
}
|
|
|
|
impl EntityCommandsExt for EntityWorldMut<'_> {
|
|
fn insert_delayed<B: Bundle>(&mut self, bundle: B, delay: Duration) -> &mut Self {
|
|
self.insert((
|
|
DelayedComponentTimer(Timer::new(delay, TimerMode::Once)),
|
|
DelayedComponent(bundle),
|
|
))
|
|
.observe(unwrap::<B>)
|
|
}
|
|
}
|
|
|
|
#[derive(Component, Deref, DerefMut, Reflect, Debug)]
|
|
#[reflect(Component)]
|
|
struct DelayedComponentTimer(Timer);
|
|
|
|
#[derive(Component)]
|
|
#[component(immutable)]
|
|
struct DelayedComponent<B: Bundle>(B);
|
|
|
|
#[derive(Event)]
|
|
struct Unwrap;
|
|
|
|
fn tick_timers(
|
|
mut commands: Commands,
|
|
mut query: Query<(Entity, &mut DelayedComponentTimer)>,
|
|
time: Res<Time>,
|
|
) {
|
|
for (entity, mut timer) in &mut query {
|
|
timer.tick(time.delta());
|
|
|
|
if timer.just_finished() {
|
|
commands
|
|
.entity(entity)
|
|
.remove::<DelayedComponentTimer>()
|
|
.trigger(Unwrap);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn unwrap<B: Bundle>(trigger: Trigger<Unwrap>, world: &mut World) {
|
|
if let Ok(mut target) = world.get_entity_mut(trigger.target()) {
|
|
if let Some(DelayedComponent(bundle)) = target.take::<DelayedComponent<B>>() {
|
|
target.insert(bundle);
|
|
}
|
|
}
|
|
|
|
world.despawn(trigger.observer());
|
|
}
|