# Objective
If the current example is used as is, the `button_pressed` system will
run every update.
Update the example so that it is a more ready to use for people
## Solution
Rewrote most of it.
Another solution would be to just minimally fix the problems
```Rust
.add_systems(Startup, (count_entities, setup).chain())
```
and
```Rust
fn evaluate_callbacks(query: Query<(Entity, &Callback), With<Triggered>>, mut commands: Commands) {
for (entity, callback) in query.iter() {
commands.run_system(callback.0);
commands.entity(entity).remove::<Triggered>();
}
}
```
## Testing
- Did you test these changes? If so, how?
Ran the example and pressed A / B on the keyboard
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