bevy/crates/bevy_asset/src/lib.rs
David Ackerman 0cddeed1c0
Add support for android file system (#723)
Add support for android file system
2020-10-28 17:08:33 -07:00

93 lines
2.7 KiB
Rust

mod asset_server;
mod assets;
#[cfg(all(
feature = "filesystem_watcher",
all(not(target_arch = "wasm32"), not(target_os = "android"))
))]
mod filesystem_watcher;
mod handle;
mod info;
mod io;
mod loader;
mod path;
pub use asset_server::*;
pub use assets::*;
use bevy_tasks::IoTaskPool;
pub use handle::*;
pub use info::*;
pub use io::*;
pub use loader::*;
pub use path::*;
/// The names of asset stages in an App Schedule
pub mod stage {
pub const LOAD_ASSETS: &str = "load_assets";
pub const ASSET_EVENTS: &str = "asset_events";
}
pub mod prelude {
pub use crate::{AddAsset, AssetEvent, AssetServer, Assets, Handle, HandleUntyped};
}
use bevy_app::{prelude::Plugin, AppBuilder};
use bevy_ecs::IntoQuerySystem;
use bevy_type_registry::RegisterType;
/// Adds support for Assets to an App. Assets are typed collections with change tracking, which are added as App Resources.
/// Examples of assets: textures, sounds, 3d models, maps, scenes
#[derive(Default)]
pub struct AssetPlugin;
pub struct AssetServerSettings {
pub asset_folder: String,
}
impl Default for AssetServerSettings {
fn default() -> Self {
Self {
asset_folder: "assets".to_string(),
}
}
}
impl Plugin for AssetPlugin {
fn build(&self, app: &mut AppBuilder) {
let task_pool = app
.resources()
.get::<IoTaskPool>()
.expect("IoTaskPool resource not found")
.0
.clone();
let asset_server = {
let settings = app
.resources_mut()
.get_or_insert_with(AssetServerSettings::default);
#[cfg(all(not(target_arch = "wasm32"), not(target_os = "android")))]
let source = FileAssetIo::new(&settings.asset_folder);
#[cfg(target_arch = "wasm32")]
let source = WasmAssetIo::new(&settings.asset_folder);
#[cfg(target_os = "android")]
let source = AndroidAssetIo::new(&settings.asset_folder);
AssetServer::new(source, task_pool)
};
app.add_stage_before(bevy_app::stage::PRE_UPDATE, stage::LOAD_ASSETS)
.add_stage_after(bevy_app::stage::POST_UPDATE, stage::ASSET_EVENTS)
.add_resource(asset_server)
.register_property::<HandleId>()
.add_system_to_stage(
bevy_app::stage::PRE_UPDATE,
asset_server::free_unused_assets_system.system(),
);
#[cfg(all(
feature = "filesystem_watcher",
all(not(target_arch = "wasm32"), not(target_os = "android"))
))]
app.add_system_to_stage(stage::LOAD_ASSETS, io::filesystem_watcher_system.system());
}
}