bevy/crates
Carter Anderson 98938a8555 Internal Asset Hot Reloading (#3966)
Adds "hot reloading" of internal assets, which is normally not possible because they are loaded using `include_str` / direct Asset collection access.

This is accomplished via the following:
* Add a new `debug_asset_server` feature flag
* When that feature flag is enabled, create a second App with a second AssetServer that points to a configured location (by default the `crates` folder). Plugins that want to add hot reloading support for their assets can call the new `app.add_debug_asset::<T>()` and `app.init_debug_asset_loader::<T>()` functions.
* Load "internal" assets using the new `load_internal_asset` macro. By default this is identical to the current "include_str + register in asset collection" approach. But if the `debug_asset_server` feature flag is enabled, it will also load the asset dynamically in the debug asset server using the file path. It will then set up a correlation between the "debug asset" and the "actual asset" by listening for asset change events.

This is an alternative to #3673. The goal was to keep the boilerplate and features flags to a minimum for bevy plugin authors, and allow them to home their shaders near relevant code. 

This is a draft because I haven't done _any_ quality control on this yet. I'll probably rename things and remove a bunch of unwraps. I just got it working and wanted to use it to start a conversation.

Fixes #3660
2022-02-18 22:56:57 +00:00
..
bevy_app small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_asset Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_audio Update rodio 0.15 (#3846) 2022-02-03 04:25:44 +00:00
bevy_core small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_core_pipeline small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_crevice Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_derive small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_diagnostic small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_dylib Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_dynamic_plugin Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_ecs Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
bevy_ecs_compile_fail_tests Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gilrs Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gltf small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_input Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
bevy_internal Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_log Implement init_resource for Commands and World (#3079) 2022-02-08 23:04:19 +00:00
bevy_macro_utils small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_math Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_pbr Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_reflect Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
bevy_render Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_scene small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_sprite Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_tasks small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_text small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_transform small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_ui Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
bevy_utils Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
bevy_window small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_winit small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00