bevy/crates/bevy_render/src/texture
Sludge 989f547080
Weak handle migration (#17695)
# Objective

- Make use of the new `weak_handle!` macro added in
https://github.com/bevyengine/bevy/pull/17384

## Solution

- Migrate bevy from `Handle::weak_from_u128` to the new `weak_handle!`
macro that takes a random UUID
- Deprecate `Handle::weak_from_u128`, since there are no remaining use
cases that can't also be addressed by constructing the type manually

## Testing

- `cargo run -p ci -- test`

---

## Migration Guide

Replace `Handle::weak_from_u128` with `weak_handle!` and a random UUID.
2025-02-05 22:44:20 +00:00
..
fallback_image.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
gpu_image.rs Change GpuImage::size from UVec2 to Extent3d (#16815) 2024-12-17 19:08:09 +00:00
mod.rs Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00
texture_attachment.rs Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-11 18:49:09 +00:00
texture_cache.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00