| .. | 
		
		
			
			
			
			
				| clustered_forward.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| fog.rs | Fix fog color being inaccurate (#10226) | 2023-10-23 12:45:18 +00:00 | 
		
			
			
			
			
				| fog.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| forward_io.wgsl | Implement lightmaps. (#10231) | 2024-01-02 20:38:47 +00:00 | 
		
			
			
			
			
				| light.rs | Revert "Implement minimal reflection probes. (#10057)" (#11307) | 2024-01-12 20:41:51 +00:00 | 
		
			
			
			
			
				| mesh_bindings.rs | Implement lightmaps. (#10231) | 2024-01-02 20:38:47 +00:00 | 
		
			
			
			
			
				| mesh_bindings.wgsl | Swap material and mesh bind groups (#10485) | 2023-11-28 22:26:22 +00:00 | 
		
			
			
			
			
				| mesh_functions.wgsl | Normalize only nonzero normals for mikktspace normal maps (#10905) | 2023-12-10 11:42:47 +00:00 | 
		
			
			
			
			
				| mesh_types.wgsl | Implement lightmaps. (#10231) | 2024-01-02 20:38:47 +00:00 | 
		
			
			
			
			
				| mesh_view_bindings.rs | Revert "Implement minimal reflection probes. (#10057)" (#11307) | 2024-01-12 20:41:51 +00:00 | 
		
			
			
			
			
				| mesh_view_bindings.wgsl | Revert "Implement minimal reflection probes. (#10057)" (#11307) | 2024-01-12 20:41:51 +00:00 | 
		
			
			
			
			
				| mesh_view_types.wgsl | Revert "Implement minimal reflection probes. (#10057)" (#11307) | 2024-01-12 20:41:51 +00:00 | 
		
			
			
			
			
				| mesh.rs | Revert "Implement minimal reflection probes. (#10057)" (#11307) | 2024-01-12 20:41:51 +00:00 | 
		
			
			
			
			
				| mesh.wgsl | Implement lightmaps. (#10231) | 2024-01-02 20:38:47 +00:00 | 
		
			
			
			
			
				| mod.rs | Variable MeshPipelineView Bind Group Layout (#10156) | 2023-10-21 11:19:44 +00:00 | 
		
			
			
			
			
				| morph.rs | Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) | 2023-09-27 08:28:28 +00:00 | 
		
			
			
			
			
				| morph.wgsl | Swap material and mesh bind groups (#10485) | 2023-11-28 22:26:22 +00:00 | 
		
			
			
			
			
				| parallax_mapping.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| pbr_ambient.wgsl | Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182) | 2023-10-23 03:26:20 +00:00 | 
		
			
			
			
			
				| pbr_bindings.wgsl | Swap material and mesh bind groups (#10485) | 2023-11-28 22:26:22 +00:00 | 
		
			
			
			
			
				| pbr_fragment.wgsl | Implement lightmaps. (#10231) | 2024-01-02 20:38:47 +00:00 | 
		
			
			
			
			
				| pbr_functions.wgsl | Revert "Implement minimal reflection probes. (#10057)" (#11307) | 2024-01-12 20:41:51 +00:00 | 
		
			
			
			
			
				| pbr_lighting.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| pbr_prepass_functions.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| pbr_prepass.wgsl | double sided normals: fix apply_normal_mapping calls (#10330) | 2023-11-01 16:40:25 +00:00 | 
		
			
			
			
			
				| pbr_transmission.wgsl | Non uniform transmission samples (#10674) | 2023-11-22 18:54:45 +00:00 | 
		
			
			
			
			
				| pbr_types.wgsl | Implement lightmaps. (#10231) | 2024-01-02 20:38:47 +00:00 | 
		
			
			
			
			
				| pbr.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| rgb9e5.wgsl | Deferred Renderer (#9258) | 2023-10-12 22:10:38 +00:00 | 
		
			
			
			
			
				| shadow_sampling.wgsl | StandardMaterialLight Transmission (#8015) | 2023-10-31 20:59:02 +00:00 | 
		
			
			
			
			
				| shadows.wgsl | update shader imports (#10180) | 2023-10-21 11:51:58 +00:00 | 
		
			
			
			
			
				| skin.rs | Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) | 2023-09-27 08:28:28 +00:00 | 
		
			
			
			
			
				| skinning.wgsl | Swap material and mesh bind groups (#10485) | 2023-11-28 22:26:22 +00:00 | 
		
			
			
			
			
				| utils.wgsl | Update to wgpu 0.18 (#10266) | 2023-12-14 02:45:47 +00:00 | 
		
			
			
			
			
				| view_transformations.wgsl | View Transformations (#9726) | 2023-10-24 21:26:19 +00:00 | 
		
			
			
			
			
				| wireframe.wgsl | Swap material and mesh bind groups (#10485) | 2023-11-28 22:26:22 +00:00 |