
# Objective - A step towards #19024. - Allow `ReflectAsset` to work with any `AssetId` not just `Handle`. - `ReflectAsset::ids()` returns an iterator of `AssetId`s, but then there's no way to use these ids, since all the other APIs in `ReflectAsset` require a handle (and we don't have a reflect way to get the handle). ## Solution - Replace the `UntypedHandle` argument in `ReflectAsset` methods with `impl Into<UntypedAssetId>`. - This matches the regular asset API. - This allows `ReflectAsset::ids()` to be more useful. ## Testing - None.
319 lines
12 KiB
Rust
319 lines
12 KiB
Rust
use alloc::boxed::Box;
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use core::any::{Any, TypeId};
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use bevy_ecs::world::{unsafe_world_cell::UnsafeWorldCell, World};
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use bevy_reflect::{FromReflect, FromType, PartialReflect, Reflect};
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use crate::{Asset, AssetId, Assets, Handle, UntypedAssetId, UntypedHandle};
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/// Type data for the [`TypeRegistry`](bevy_reflect::TypeRegistry) used to operate on reflected [`Asset`]s.
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///
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/// This type provides similar methods to [`Assets<T>`] like [`get`](ReflectAsset::get),
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/// [`add`](ReflectAsset::add) and [`remove`](ReflectAsset::remove), but can be used in situations where you don't know which asset type `T` you want
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/// until runtime.
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///
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/// [`ReflectAsset`] can be obtained via [`TypeRegistration::data`](bevy_reflect::TypeRegistration::data) if the asset was registered using [`register_asset_reflect`](crate::AssetApp::register_asset_reflect).
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#[derive(Clone)]
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pub struct ReflectAsset {
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handle_type_id: TypeId,
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assets_resource_type_id: TypeId,
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get: fn(&World, UntypedAssetId) -> Option<&dyn Reflect>,
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// SAFETY:
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// - may only be called with an [`UnsafeWorldCell`] which can be used to access the corresponding `Assets<T>` resource mutably
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// - may only be used to access **at most one** access at once
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get_unchecked_mut: unsafe fn(UnsafeWorldCell<'_>, UntypedAssetId) -> Option<&mut dyn Reflect>,
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add: fn(&mut World, &dyn PartialReflect) -> UntypedHandle,
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insert: fn(&mut World, UntypedAssetId, &dyn PartialReflect),
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len: fn(&World) -> usize,
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ids: for<'w> fn(&'w World) -> Box<dyn Iterator<Item = UntypedAssetId> + 'w>,
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remove: fn(&mut World, UntypedAssetId) -> Option<Box<dyn Reflect>>,
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}
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impl ReflectAsset {
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/// The [`TypeId`] of the [`Handle<T>`] for this asset
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pub fn handle_type_id(&self) -> TypeId {
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self.handle_type_id
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}
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/// The [`TypeId`] of the [`Assets<T>`] resource
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pub fn assets_resource_type_id(&self) -> TypeId {
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self.assets_resource_type_id
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}
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/// Equivalent of [`Assets::get`]
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pub fn get<'w>(
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&self,
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world: &'w World,
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asset_id: impl Into<UntypedAssetId>,
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) -> Option<&'w dyn Reflect> {
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(self.get)(world, asset_id.into())
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}
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/// Equivalent of [`Assets::get_mut`]
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pub fn get_mut<'w>(
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&self,
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world: &'w mut World,
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asset_id: impl Into<UntypedAssetId>,
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) -> Option<&'w mut dyn Reflect> {
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// SAFETY: unique world access
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#[expect(
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unsafe_code,
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reason = "Use of unsafe `Self::get_unchecked_mut()` function."
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)]
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unsafe {
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(self.get_unchecked_mut)(world.as_unsafe_world_cell(), asset_id.into())
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}
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}
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/// Equivalent of [`Assets::get_mut`], but works with an [`UnsafeWorldCell`].
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///
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/// Only use this method when you have ensured that you are the *only* one with access to the [`Assets`] resource of the asset type.
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/// Furthermore, this does *not* allow you to have look up two distinct handles,
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/// you can only have at most one alive at the same time.
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/// This means that this is *not allowed*:
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/// ```no_run
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/// # use bevy_asset::{ReflectAsset, UntypedHandle};
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/// # use bevy_ecs::prelude::World;
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/// # let reflect_asset: ReflectAsset = unimplemented!();
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/// # let mut world: World = unimplemented!();
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/// # let handle_1: UntypedHandle = unimplemented!();
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/// # let handle_2: UntypedHandle = unimplemented!();
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/// let unsafe_world_cell = world.as_unsafe_world_cell();
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/// let a = unsafe { reflect_asset.get_unchecked_mut(unsafe_world_cell, &handle_1).unwrap() };
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/// let b = unsafe { reflect_asset.get_unchecked_mut(unsafe_world_cell, &handle_2).unwrap() };
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/// // ^ not allowed, two mutable references through the same asset resource, even though the
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/// // handles are distinct
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///
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/// println!("a = {a:?}, b = {b:?}");
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/// ```
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///
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/// # Safety
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/// This method does not prevent you from having two mutable pointers to the same data,
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/// violating Rust's aliasing rules. To avoid this:
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/// * Only call this method if you know that the [`UnsafeWorldCell`] may be used to access the corresponding `Assets<T>`
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/// * Don't call this method more than once in the same scope.
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#[expect(
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unsafe_code,
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reason = "This function calls unsafe code and has safety requirements."
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)]
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pub unsafe fn get_unchecked_mut<'w>(
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&self,
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world: UnsafeWorldCell<'w>,
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asset_id: impl Into<UntypedAssetId>,
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) -> Option<&'w mut dyn Reflect> {
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// SAFETY: requirements are deferred to the caller
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unsafe { (self.get_unchecked_mut)(world, asset_id.into()) }
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}
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/// Equivalent of [`Assets::add`]
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pub fn add(&self, world: &mut World, value: &dyn PartialReflect) -> UntypedHandle {
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(self.add)(world, value)
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}
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/// Equivalent of [`Assets::insert`]
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pub fn insert(
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&self,
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world: &mut World,
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asset_id: impl Into<UntypedAssetId>,
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value: &dyn PartialReflect,
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) {
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(self.insert)(world, asset_id.into(), value);
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}
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/// Equivalent of [`Assets::remove`]
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pub fn remove(
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&self,
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world: &mut World,
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asset_id: impl Into<UntypedAssetId>,
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) -> Option<Box<dyn Reflect>> {
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(self.remove)(world, asset_id.into())
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}
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/// Equivalent of [`Assets::len`]
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pub fn len(&self, world: &World) -> usize {
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(self.len)(world)
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}
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/// Equivalent of [`Assets::is_empty`]
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pub fn is_empty(&self, world: &World) -> bool {
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self.len(world) == 0
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}
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/// Equivalent of [`Assets::ids`]
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pub fn ids<'w>(&self, world: &'w World) -> impl Iterator<Item = UntypedAssetId> + 'w {
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(self.ids)(world)
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}
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}
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impl<A: Asset + FromReflect> FromType<A> for ReflectAsset {
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fn from_type() -> Self {
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ReflectAsset {
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handle_type_id: TypeId::of::<Handle<A>>(),
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assets_resource_type_id: TypeId::of::<Assets<A>>(),
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get: |world, asset_id| {
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let assets = world.resource::<Assets<A>>();
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let asset = assets.get(asset_id.typed_debug_checked());
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asset.map(|asset| asset as &dyn Reflect)
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},
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get_unchecked_mut: |world, asset_id| {
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// SAFETY: `get_unchecked_mut` must be called with `UnsafeWorldCell` having access to `Assets<A>`,
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// and must ensure to only have at most one reference to it live at all times.
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#[expect(unsafe_code, reason = "Uses `UnsafeWorldCell::get_resource_mut()`.")]
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let assets = unsafe { world.get_resource_mut::<Assets<A>>().unwrap().into_inner() };
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let asset = assets.get_mut(asset_id.typed_debug_checked());
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asset.map(|asset| asset as &mut dyn Reflect)
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},
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add: |world, value| {
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let mut assets = world.resource_mut::<Assets<A>>();
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let value: A = FromReflect::from_reflect(value)
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.expect("could not call `FromReflect::from_reflect` in `ReflectAsset::add`");
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assets.add(value).untyped()
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},
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insert: |world, asset_id, value| {
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let mut assets = world.resource_mut::<Assets<A>>();
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let value: A = FromReflect::from_reflect(value)
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.expect("could not call `FromReflect::from_reflect` in `ReflectAsset::set`");
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assets.insert(asset_id.typed_debug_checked(), value);
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},
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len: |world| {
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let assets = world.resource::<Assets<A>>();
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assets.len()
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},
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ids: |world| {
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let assets = world.resource::<Assets<A>>();
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Box::new(assets.ids().map(AssetId::untyped))
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},
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remove: |world, asset_id| {
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let mut assets = world.resource_mut::<Assets<A>>();
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let value = assets.remove(asset_id.typed_debug_checked());
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value.map(|value| Box::new(value) as Box<dyn Reflect>)
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},
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}
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}
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}
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/// Reflect type data struct relating a [`Handle<T>`] back to the `T` asset type.
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///
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/// Say you want to look up the asset values of a list of handles when you have access to their `&dyn Reflect` form.
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/// Assets can be looked up in the world using [`ReflectAsset`], but how do you determine which [`ReflectAsset`] to use when
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/// only looking at the handle? [`ReflectHandle`] is stored in the type registry on each `Handle<T>` type, so you can use [`ReflectHandle::asset_type_id`] to look up
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/// the [`ReflectAsset`] type data on the corresponding `T` asset type:
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///
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///
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/// ```no_run
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/// # use bevy_reflect::{TypeRegistry, prelude::*};
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/// # use bevy_ecs::prelude::*;
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/// use bevy_asset::{ReflectHandle, ReflectAsset};
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///
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/// # let world: &World = unimplemented!();
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/// # let type_registry: TypeRegistry = unimplemented!();
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/// let handles: Vec<&dyn Reflect> = unimplemented!();
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/// for handle in handles {
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/// let reflect_handle = type_registry.get_type_data::<ReflectHandle>(handle.type_id()).unwrap();
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/// let reflect_asset = type_registry.get_type_data::<ReflectAsset>(reflect_handle.asset_type_id()).unwrap();
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///
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/// let handle = reflect_handle.downcast_handle_untyped(handle.as_any()).unwrap();
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/// let value = reflect_asset.get(world, &handle).unwrap();
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/// println!("{value:?}");
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/// }
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/// ```
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#[derive(Clone)]
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pub struct ReflectHandle {
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asset_type_id: TypeId,
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downcast_handle_untyped: fn(&dyn Any) -> Option<UntypedHandle>,
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typed: fn(UntypedHandle) -> Box<dyn Reflect>,
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}
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impl ReflectHandle {
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/// The [`TypeId`] of the asset
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pub fn asset_type_id(&self) -> TypeId {
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self.asset_type_id
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}
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/// A way to go from a [`Handle<T>`] in a `dyn Any` to a [`UntypedHandle`]
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pub fn downcast_handle_untyped(&self, handle: &dyn Any) -> Option<UntypedHandle> {
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(self.downcast_handle_untyped)(handle)
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}
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/// A way to go from a [`UntypedHandle`] to a [`Handle<T>`] in a `Box<dyn Reflect>`.
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/// Equivalent of [`UntypedHandle::typed`].
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pub fn typed(&self, handle: UntypedHandle) -> Box<dyn Reflect> {
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(self.typed)(handle)
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}
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}
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impl<A: Asset> FromType<Handle<A>> for ReflectHandle {
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fn from_type() -> Self {
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ReflectHandle {
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asset_type_id: TypeId::of::<A>(),
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downcast_handle_untyped: |handle: &dyn Any| {
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handle
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.downcast_ref::<Handle<A>>()
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.map(|h| h.clone().untyped())
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},
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typed: |handle: UntypedHandle| Box::new(handle.typed_debug_checked::<A>()),
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use alloc::{string::String, vec::Vec};
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use core::any::TypeId;
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use crate::{Asset, AssetApp, AssetPlugin, ReflectAsset};
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use bevy_app::App;
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use bevy_ecs::reflect::AppTypeRegistry;
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use bevy_reflect::Reflect;
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#[derive(Asset, Reflect)]
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struct AssetType {
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field: String,
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}
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#[test]
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fn test_reflect_asset_operations() {
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let mut app = App::new();
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app.add_plugins(AssetPlugin::default())
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.init_asset::<AssetType>()
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.register_asset_reflect::<AssetType>();
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let reflect_asset = {
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let type_registry = app.world().resource::<AppTypeRegistry>();
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let type_registry = type_registry.read();
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type_registry
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.get_type_data::<ReflectAsset>(TypeId::of::<AssetType>())
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.unwrap()
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.clone()
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};
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let value = AssetType {
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field: "test".into(),
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};
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let handle = reflect_asset.add(app.world_mut(), &value);
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// struct is a reserved keyword, so we can't use it here
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let strukt = reflect_asset
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.get_mut(app.world_mut(), &handle)
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.unwrap()
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.reflect_mut()
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.as_struct()
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.unwrap();
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strukt
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.field_mut("field")
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.unwrap()
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.apply(&String::from("edited"));
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assert_eq!(reflect_asset.len(app.world()), 1);
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let ids: Vec<_> = reflect_asset.ids(app.world()).collect();
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assert_eq!(ids.len(), 1);
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let id = ids[0];
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let asset = reflect_asset.get(app.world(), id).unwrap();
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assert_eq!(asset.downcast_ref::<AssetType>().unwrap().field, "edited");
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reflect_asset.remove(app.world_mut(), id).unwrap();
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assert_eq!(reflect_asset.len(app.world()), 0);
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}
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}
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