
- ignore all ambiguities that are not a problem - remove `.before(Assets::<Image>::track_assets),` that points into a different schedule (-> should this be caught?) - add some explicit orderings: - run `poll_receivers` and `update_accessibility_nodes` after `window_closed` in `bevy_winit::accessibility` - run `bevy_ui::accessibility::calc_bounds` after `CameraUpdateSystem` - run ` bevy_text::update_text2d_layout` and `bevy_ui::text_system` after `font_atlas_set::remove_dropped_font_atlas_sets` - add `app.ignore_ambiguity(a, b)` function for cases where you want to ignore an ambiguity between two independent plugins `A` and `B` - add `IgnoreAmbiguitiesPlugin` in `DefaultPlugins` that allows cross-crate ambiguities like `bevy_animation`/`bevy_ui` - Fixes https://github.com/bevyengine/bevy/issues/9511 ## Before **Render**  **PostUpdate**  ## After **Render**  **PostUpdate**  --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: François <mockersf@gmail.com>
112 lines
3.3 KiB
Rust
112 lines
3.3 KiB
Rust
//! Accessibility for Bevy
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#![warn(missing_docs)]
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#![forbid(unsafe_code)]
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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pub use accesskit;
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use accesskit::NodeBuilder;
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use bevy_app::Plugin;
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{
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prelude::{Component, Entity, Event},
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schedule::SystemSet,
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system::Resource,
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};
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/// Wrapper struct for [`accesskit::ActionRequest`]. Required to allow it to be used as an `Event`.
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#[derive(Event, Deref, DerefMut)]
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pub struct ActionRequest(pub accesskit::ActionRequest);
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/// Resource that tracks whether an assistive technology has requested
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/// accessibility information.
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///
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/// Useful if a third-party plugin needs to conditionally integrate with
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/// `AccessKit`
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#[derive(Resource, Default, Clone, Debug, Deref, DerefMut)]
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pub struct AccessibilityRequested(Arc<AtomicBool>);
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impl AccessibilityRequested {
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/// Returns `true` if an access technology is active and accessibility tree
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/// updates should be sent.
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pub fn get(&self) -> bool {
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self.load(Ordering::SeqCst)
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}
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/// Sets whether accessibility updates were requested by an access technology.
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pub fn set(&self, value: bool) {
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self.store(value, Ordering::SeqCst);
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}
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}
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/// Resource whose value determines whether the accessibility tree is updated
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/// via the ECS.
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///
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/// Set to `false` in cases where an external GUI library is sending
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/// accessibility updates instead. Without this, the external library and ECS
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/// will generate conflicting updates.
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#[derive(Resource, Clone, Debug, Deref, DerefMut)]
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pub struct ManageAccessibilityUpdates(bool);
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impl Default for ManageAccessibilityUpdates {
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fn default() -> Self {
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Self(true)
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}
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}
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impl ManageAccessibilityUpdates {
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/// Returns `true` if the ECS should update the accessibility tree.
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pub fn get(&self) -> bool {
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self.0
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}
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/// Sets whether the ECS should update the accessibility tree.
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pub fn set(&mut self, value: bool) {
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self.0 = value;
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}
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}
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/// Component to wrap a [`accesskit::Node`], representing this entity to the platform's
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/// accessibility API.
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///
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/// If an entity has a parent, and that parent also has an `AccessibilityNode`,
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/// the entity's node will be a child of the parent's node.
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///
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/// If the entity doesn't have a parent, or if the immediate parent doesn't have
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/// an `AccessibilityNode`, its node will be an immediate child of the primary window.
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#[derive(Component, Clone, Deref, DerefMut)]
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pub struct AccessibilityNode(pub NodeBuilder);
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impl From<NodeBuilder> for AccessibilityNode {
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fn from(node: NodeBuilder) -> Self {
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Self(node)
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}
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}
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/// Resource representing which entity has keyboard focus, if any.
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#[derive(Resource, Default, Deref, DerefMut)]
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pub struct Focus(pub Option<Entity>);
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/// Set enum for the systems relating to accessibility
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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pub enum AccessibilitySystem {
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/// Update the accessibility tree
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Update,
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}
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/// Plugin managing non-GUI aspects of integrating with accessibility APIs.
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pub struct AccessibilityPlugin;
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impl Plugin for AccessibilityPlugin {
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fn build(&self, app: &mut bevy_app::App) {
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app.init_resource::<AccessibilityRequested>()
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.init_resource::<ManageAccessibilityUpdates>()
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.init_resource::<Focus>()
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.allow_ambiguous_component::<AccessibilityNode>();
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}
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}
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