bevy/examples/2d
andriyDev 09ccedd244
Clean up several miscellaneous uses of weak_handle. (#19408)
# Objective

- Related to #19024.

## Solution

- This is a mix of several ways to get rid of weak handles. The primary
strategy is putting strong asset handles in resources that the rendering
code clones into its pipelines (or whatever).
- This does not handle every remaining case, but we are slowly clearing
them out.

## Testing

- `anti_aliasing` example still works.
- `fog_volumes` example still works.
2025-07-08 06:45:40 +00:00
..
2d_shapes.rs
2d_viewport_to_world.rs
bloom_2d.rs
cpu_draw.rs
custom_gltf_vertex_attribute.rs
mesh2d_alpha_mode.rs
mesh2d_arcs.rs
mesh2d_manual.rs Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
mesh2d_repeated_texture.rs
mesh2d_vertex_color_texture.rs
mesh2d.rs
move_sprite.rs
pixel_grid_snap.rs
rotation.rs
sprite_animation.rs
sprite_flipping.rs
sprite_scale.rs
sprite_sheet.rs
sprite_slice.rs
sprite_tile.rs
sprite.rs
text2d.rs
texture_atlas.rs
tilemap_chunk.rs
transparency_2d.rs
wireframe_2d.rs