bevy/crates/bevy_render/src
charlotte b48f9e2a4b
Fix oit webgl (#15728)
The previous fixes were breaking pretty much everything on main due to
naga-oil complaining about the OIT shader not being loaded, since
apparently webgl is a default feature. This fix is a bit messier, but
properly warns the user and is probably what we should have gone for in
the first place.
2024-10-08 14:50:35 +00:00
..
batching Remove remnant EntityHash and related types from bevy_utils (#15039) 2024-09-09 15:24:17 +00:00
camera Use global clear color for camera driver node. (#15688) 2024-10-07 15:59:51 +00:00
diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
mesh Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
primitives Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
render_graph Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_phase Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_resource Fix oit webgl (#15728) 2024-10-08 14:50:35 +00:00
renderer Remove render_resource_wrapper (#15441) 2024-09-30 17:37:07 +00:00
texture Feature-gate all image formats (#15586) 2024-10-07 16:37:45 +00:00
view Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit (#15649) 2024-10-06 18:25:50 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
extract_instances.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_param.rs Deprecate get_or_spawn (#15652) 2024-10-07 16:08:22 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
lib.rs Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
render_asset.rs Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
world_sync.rs Allow World::entity family of functions to take multiple entities and get multiple references back (#15614) 2024-10-07 15:21:40 +00:00