..
batching
Remove remnant EntityHash
and related types from bevy_utils
( #15039 )
2024-09-09 15:24:17 +00:00
camera
Use global clear color for camera driver node. ( #15688 )
2024-10-07 15:59:51 +00:00
diagnostic
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
mesh
Split out bevy_mesh from bevy_render ( #15666 )
2024-10-06 14:18:11 +00:00
primitives
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
render_graph
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
render_phase
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
render_resource
Fix oit webgl ( #15728 )
2024-10-08 14:50:35 +00:00
renderer
Remove render_resource_wrapper ( #15441 )
2024-09-30 17:37:07 +00:00
texture
Feature-gate all image formats ( #15586 )
2024-10-07 16:37:45 +00:00
view
Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit ( #15649 )
2024-10-06 18:25:50 +00:00
alpha.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
extract_instances.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
extract_param.rs
Deprecate get_or_spawn
( #15652 )
2024-10-07 16:08:22 +00:00
extract_resource.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Gpu readback ( #15419 )
2024-09-30 17:28:55 +00:00
lib.rs
Split out bevy_mesh from bevy_render ( #15666 )
2024-10-06 14:18:11 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
render_asset.rs
Split off bevy_image from bevy_render ( #15650 )
2024-10-04 20:16:47 +00:00
settings.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
spatial_bundle.rs
Clearer spatial bundle pub const docs ( #14293 )
2024-07-15 16:03:09 +00:00
storage.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
world_sync.rs
Allow World::entity
family of functions to take multiple entities and get multiple references back ( #15614 )
2024-10-07 15:21:40 +00:00