 160bcc787c
			
		
	
	
		160bcc787c
		
			
		
	
	
	
	
		
			
			# Objective - Fixes #14097 ## Solution - Switching the uses of `UiImage` in examples to `BackgroundColor` when needed
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create a button that changes color and text based on its
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| //! interaction state.
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| 
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| use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, button_system)
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|         .run();
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| }
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| 
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| const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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| const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
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| const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
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| 
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| fn button_system(
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|     mut interaction_query: Query<
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|         (
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|             &Interaction,
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|             &mut BackgroundColor,
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|             &mut BorderColor,
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|             &Children,
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|         ),
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|         (Changed<Interaction>, With<Button>),
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|     >,
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|     mut text_query: Query<&mut Text>,
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| ) {
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|     for (interaction, mut color, mut border_color, children) in &mut interaction_query {
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|         let mut text = text_query.get_mut(children[0]).unwrap();
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|         match *interaction {
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|             Interaction::Pressed => {
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|                 text.sections[0].value = "Press".to_string();
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|                 *color = PRESSED_BUTTON.into();
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|                 border_color.0 = RED.into();
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|             }
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|             Interaction::Hovered => {
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|                 text.sections[0].value = "Hover".to_string();
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|                 *color = HOVERED_BUTTON.into();
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|                 border_color.0 = Color::WHITE;
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|             }
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|             Interaction::None => {
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|                 text.sections[0].value = "Button".to_string();
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|                 *color = NORMAL_BUTTON.into();
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|                 border_color.0 = Color::BLACK;
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // ui camera
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|     commands.spawn(Camera2dBundle::default());
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.0),
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|                 height: Val::Percent(100.0),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent
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|                 .spawn(ButtonBundle {
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|                     style: Style {
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|                         width: Val::Px(150.0),
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|                         height: Val::Px(65.0),
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|                         border: UiRect::all(Val::Px(5.0)),
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|                         // horizontally center child text
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|                         justify_content: JustifyContent::Center,
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|                         // vertically center child text
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|                         align_items: AlignItems::Center,
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|                         ..default()
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|                     },
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|                     border_color: BorderColor(Color::BLACK),
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|                     border_radius: BorderRadius::MAX,
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|                     background_color: NORMAL_BUTTON.into(),
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|                     ..default()
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|                 })
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|                 .with_children(|parent| {
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|                     parent.spawn(TextBundle::from_section(
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|                         "Button",
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|                         TextStyle {
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|                             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                             font_size: 40.0,
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|                             color: Color::srgb(0.9, 0.9, 0.9),
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|                         },
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|                     ));
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|                 });
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|         });
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| }
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