72 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| struct Rotator;
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(setup)
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|         .add_system(build_rotator_system())
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|         .run();
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| }
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| 
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| /// rotates the parent, which will result in the child also rotating
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| fn build_rotator_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("rotator")
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|         .read_resource::<Time>()
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|         .with_query(<(Write<Rotator>, Write<Rotation>)>::query())
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|         .build(move |_, world, time, rotator_query| {
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|             for (_rotator, mut rotation) in rotator_query.iter_mut(world) {
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|                 rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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|             }
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|         })
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| }
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| 
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| /// set up a simple scene with a "parent" cube and a "child" cube
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let mut material_storage = resources
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|         .get_mut::<AssetStorage<StandardMaterial>>()
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|         .unwrap();
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| 
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|     let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
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|     let cube_material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgb(0.5, 0.4, 0.3),
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|         ..Default::default()
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|     });
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| 
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|     world
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|         .build()
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|         // parent cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: cube_material_handle,
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|             translation: Translation::new(0.0, 0.0, 1.0),
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|             ..Default::default()
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|         })
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|         .add(Rotator)
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|         .add_children(|builder| {
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|             // child cube
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|             builder.add_entity(MeshEntity {
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|                 mesh: cube_handle,
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|                 material: cube_material_handle,
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|                 translation: Translation::new(0.0, 0.0, 3.0),
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|                 ..Default::default()
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|             });
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(5.0, 10.0, 10.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|             ..Default::default()
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|         });
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| }
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