bevy/assets/shaders
Carter Anderson 9a4cc42b38 EntityRenderCommand and PhaseItemRenderCommand (#3111)
Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases.

This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later).
2021-11-12 22:27:17 +00:00
..
custom.wgsl EntityRenderCommand and PhaseItemRenderCommand (#3111) 2021-11-12 22:27:17 +00:00
hot.frag Live reloading of shaders (#937) 2020-12-07 12:32:13 -08:00
hot.vert Flexible camera bindings (#1689) 2021-03-19 20:36:40 +00:00
shader_defs.wgsl Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00