bevy/crates/bevy_sprite/src
François a2ea9279b2 use correct size of pixel instead of 4 (#2977)
# Objective

- Fixes #2919 
- Initial pixel was hard coded and not dependent on texture format
- Replace #2920 as I noticed this needed to be done also on pipeline rendering branch

## Solution

- Replace the hard coded pixel with one using the texture pixel size
2021-10-28 23:10:45 +00:00
..
render Upgrade to wgpu 0.11 (#2933) 2021-10-08 19:55:24 +00:00
collide_aabb.rs Add module level documentation for collide_aabb (#2152) 2021-05-14 18:45:31 +00:00
color_material.rs Allows a number of clippy lints and fixes 2 (#1999) 2021-05-14 20:37:32 +00:00
dynamic_texture_atlas_builder.rs format comments (#1612) 2021-03-11 00:27:30 +00:00
entity.rs Bevy ECS V2 (#1525) 2021-03-05 07:54:35 +00:00
frustum_culling.rs Frustum Culling (for Sprites) (#1492) 2021-03-24 21:29:53 +00:00
lib.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
rect.rs use bytemuck crate instead of Byteable trait (#2183) 2021-05-17 22:29:10 +00:00
sprite.rs official 2D examples linked in rustdoc (#2081) 2021-05-05 18:45:49 +00:00
texture_atlas_builder.rs use correct size of pixel instead of 4 (#2977) 2021-10-28 23:10:45 +00:00
texture_atlas.rs docs: add hint that texture atlas padding is between tiles (#2447) 2021-07-12 20:29:28 +00:00