![]() # Objective - Fixes #2919 - Initial pixel was hard coded and not dependent on texture format - Replace #2920 as I noticed this needed to be done also on pipeline rendering branch ## Solution - Replace the hard coded pixel with one using the texture pixel size |
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.. | ||
render | ||
collide_aabb.rs | ||
color_material.rs | ||
dynamic_texture_atlas_builder.rs | ||
entity.rs | ||
frustum_culling.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |