 11b41206eb
			
		
	
	
		11b41206eb
		
	
	
	
	
		
			
			This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// This example creates a new event, a system that triggers the event once per second,
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| /// and a system that prints a message whenever the event is received.
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_event::<MyEvent>()
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|         .init_resource::<EventTriggerState>()
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|         .add_system(event_trigger_system)
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|         .add_system(event_listener_system)
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|         .run();
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| }
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| 
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| struct MyEvent {
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|     pub message: String,
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| }
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| 
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| struct EventTriggerState {
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|     event_timer: Timer,
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| }
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| 
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| impl Default for EventTriggerState {
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|     fn default() -> Self {
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|         EventTriggerState {
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|             event_timer: Timer::from_seconds(1.0, true),
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|         }
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|     }
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| }
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| 
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| // sends MyEvent every second
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| fn event_trigger_system(
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|     time: Res<Time>,
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|     mut state: ResMut<EventTriggerState>,
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|     mut my_events: EventWriter<MyEvent>,
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| ) {
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|     if state.event_timer.tick(time.delta()).finished() {
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|         my_events.send(MyEvent {
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|             message: "MyEvent just happened!".to_string(),
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|         });
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|     }
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| }
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| 
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| // prints events as they come in
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| fn event_listener_system(mut events: EventReader<MyEvent>) {
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|     for my_event in events.iter() {
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|         info!("{}", my_event.message);
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|     }
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| }
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