bevy/crates/bevy_pbr/src/render_graph
Jonas Matser 9a78addff0 Add PBR textures (#1632)
This PR adds normal maps on top of PBR #1554. Once that PR lands, the changes should look simpler.

Edit: Turned out to be so little extra work, I added metallic/roughness texture too. And occlusion and emissive.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-03-26 21:00:34 +00:00
..
pbr_pipeline Add PBR textures (#1632) 2021-03-26 21:00:34 +00:00
lights_node.rs Add separate brightness field to AmbientLight (#1605) 2021-03-12 18:59:24 +00:00
mod.rs Rebase of existing PBR work (#1554) 2021-03-20 03:22:33 +00:00