# Objective
- Expand the texture_atlas example with padding and show how it can
resolve sprite bleeding for different types of sampling.
- Fixes#9522
## Solution
Updated the texture_atlas example by adding 4 different texture atlases:
1. linear, no padding
2. linear, padding
3. nearest neighbor, no padding
4. nearest neighbor, padding
Now renders one padded and one unpadded texture atlas, and the same
upscaled sprite from each of the new texture atlases. See the screenshot
below (taken on 1080p monitor).

**From left->right:** linear no padding, nearest no padding, linear
padding, nearest padding.
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Co-authored-by: davidasberg <david.aasberg@gmail.com>