![]() # Objective AssetPath shader imports check if the shader is added using the path without quotes. this causes them to be re-added even if already present, which can cause previous dependents to get unloaded leading to a "missing import" error. ## Solution fix the module name of AssetPath shaders used for checking if it's already added to correctly use the quoted name. |
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.. | ||
camera | ||
color | ||
mesh | ||
primitives | ||
render_graph | ||
render_phase | ||
render_resource | ||
renderer | ||
texture | ||
view | ||
extract_component.rs | ||
extract_param.rs | ||
extract_resource.rs | ||
globals.rs | ||
globals.wgsl | ||
lib.rs | ||
pipelined_rendering.rs | ||
render_asset.rs | ||
settings.rs | ||
spatial_bundle.rs |