# Objective AssetPath shader imports check if the shader is added using the path without quotes. this causes them to be re-added even if already present, which can cause previous dependents to get unloaded leading to a "missing import" error. ## Solution fix the module name of AssetPath shaders used for checking if it's already added to correctly use the quoted name. |
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| .. | ||
| camera | ||
| color | ||
| mesh | ||
| primitives | ||
| render_graph | ||
| render_phase | ||
| render_resource | ||
| renderer | ||
| texture | ||
| view | ||
| extract_component.rs | ||
| extract_param.rs | ||
| extract_resource.rs | ||
| globals.rs | ||
| globals.wgsl | ||
| lib.rs | ||
| pipelined_rendering.rs | ||
| render_asset.rs | ||
| settings.rs | ||
| spatial_bundle.rs | ||