| .. |
|
bevy_animation
|
Fix minor typos in code and docs (#7378)
|
2023-01-27 12:12:53 +00:00 |
|
bevy_app
|
Remove App::add_sub_app (#7290)
|
2023-01-24 21:24:25 +00:00 |
|
bevy_asset
|
update winit to 0.28 (#7480)
|
2023-02-03 16:41:39 +00:00 |
|
bevy_audio
|
AudioOutput is actually a normal resource now, not a non-send resource (#7262)
|
2023-01-18 17:20:26 +00:00 |
|
bevy_core
|
Increment FrameCount in CoreStage::Last. (#7477)
|
2023-02-02 21:06:29 +00:00 |
|
bevy_core_pipeline
|
remove unused var in fxaa shader (#7509)
|
2023-02-06 01:11:41 +00:00 |
|
bevy_derive
|
update winit to 0.28 (#7480)
|
2023-02-03 16:41:39 +00:00 |
|
bevy_diagnostic
|
Rename dynamic feature (#7340)
|
2023-01-23 14:28:00 +00:00 |
|
bevy_dylib
|
Rename dynamic feature (#7340)
|
2023-01-23 14:28:00 +00:00 |
|
bevy_dynamic_plugin
|
|
|
|
bevy_ecs
|
Stageless: add a method to scope to always run a task on the scope thread (#7415)
|
2023-02-05 21:44:46 +00:00 |
|
bevy_ecs_compile_fail_tests
|
|
|
|
bevy_encase_derive
|
add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164)
|
2023-01-11 21:12:02 +00:00 |
|
bevy_gilrs
|
Gamepad events refactor (#6965)
|
2023-01-09 19:24:52 +00:00 |
|
bevy_gltf
|
enum Visibility component (#6320)
|
2022-12-25 00:39:29 +00:00 |
|
bevy_hierarchy
|
Add ReplaceChildren and ClearChildren EntityCommands (#6035)
|
2023-01-16 21:24:15 +00:00 |
|
bevy_input
|
Reduce internal system order ambiguities, and add an example explaining them (#7383)
|
2023-01-31 01:47:00 +00:00 |
|
bevy_internal
|
update winit to 0.28 (#7480)
|
2023-02-03 16:41:39 +00:00 |
|
bevy_log
|
Fix suppression of all console logs when trace_tracy is enabled (#6955)
|
2022-12-20 23:45:43 +00:00 |
|
bevy_macro_utils
|
Update toml_edit to 0.18 (#7370)
|
2023-01-26 18:09:43 +00:00 |
|
bevy_math
|
|
|
|
bevy_mikktspace
|
|
|
|
bevy_pbr
|
Better cascades config defaults + builder, tweak example configs (#7456)
|
2023-02-05 08:06:32 +00:00 |
|
bevy_ptr
|
Fix minor typos in code and docs (#7378)
|
2023-01-27 12:12:53 +00:00 |
|
bevy_reflect
|
Follow up on Todo in bevy_reflect_derive (#7461)
|
2023-02-02 04:37:32 +00:00 |
|
bevy_reflect_compile_fail_tests
|
Enable deriving Reflect on structs with generic types (#7364)
|
2023-01-28 00:12:06 +00:00 |
|
bevy_render
|
add OpenGL and DX11 backends (#7481)
|
2023-02-04 23:20:20 +00:00 |
|
bevy_scene
|
bevy_ecs: ReflectComponentFns without World (#7206)
|
2023-02-03 05:53:58 +00:00 |
|
bevy_sprite
|
set cull mode: None for Mesh2d (#7514)
|
2023-02-05 17:59:39 +00:00 |
|
bevy_tasks
|
Stageless: add a method to scope to always run a task on the scope thread (#7415)
|
2023-02-05 21:44:46 +00:00 |
|
bevy_text
|
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283)
|
2023-01-21 00:17:11 +00:00 |
|
bevy_time
|
re-enable tests on apple silicon (#7400)
|
2023-01-28 19:00:27 +00:00 |
|
bevy_transform
|
Reduce internal system order ambiguities, and add an example explaining them (#7383)
|
2023-01-31 01:47:00 +00:00 |
|
bevy_ui
|
Don't ignore UI scale for text (#7510)
|
2023-02-05 18:15:22 +00:00 |
|
bevy_utils
|
Fix minor typos in code and docs (#7378)
|
2023-01-27 12:12:53 +00:00 |
|
bevy_window
|
update winit to 0.28 (#7480)
|
2023-02-03 16:41:39 +00:00 |
|
bevy_winit
|
Replace RemovedComponents<T> backing with Events<Entity> (#5680)
|
2023-02-04 20:53:37 +00:00 |