 81b53d15d4
			
		
	
	
		81b53d15d4
		
	
	
	
	
		
			
			Resolves #1253 #1562 This makes the Commands apis consistent with World apis. This moves to a "type state" pattern (like World) where the "current entity" is stored in an `EntityCommands` builder. In general this tends to cuts down on indentation and line count. It comes at the cost of needing to type `commands` more and adding more semicolons to terminate expressions. I also added `spawn_bundle` to Commands because this is a common enough operation that I think its worth providing a shorthand.
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
 | |
| 
 | |
| // the `bevy_main` proc_macro generates the required android boilerplate
 | |
| #[bevy_main]
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .insert_resource(Msaa { samples: 2 })
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup.system())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// set up a simple 3D scene
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // plane
 | |
|     commands.spawn_bundle(PbrBundle {
 | |
|         mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
 | |
|         material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // cube
 | |
|     commands.spawn_bundle(PbrBundle {
 | |
|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
 | |
|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
 | |
|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // light
 | |
|     commands.spawn_bundle(LightBundle {
 | |
|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // camera
 | |
|     commands.spawn_bundle(PerspectiveCameraBundle {
 | |
|         transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..Default::default()
 | |
|     });
 | |
| }
 |