214 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Illustrates bloom post-processing in 2d.
 | 
						|
 | 
						|
use bevy::{
 | 
						|
    core_pipeline::{
 | 
						|
        bloom::{Bloom, BloomCompositeMode},
 | 
						|
        tonemapping::{DebandDither, Tonemapping},
 | 
						|
    },
 | 
						|
    prelude::*,
 | 
						|
};
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .add_systems(Update, update_bloom_settings)
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
fn setup(
 | 
						|
    mut commands: Commands,
 | 
						|
    mut meshes: ResMut<Assets<Mesh>>,
 | 
						|
    mut materials: ResMut<Assets<ColorMaterial>>,
 | 
						|
    asset_server: Res<AssetServer>,
 | 
						|
) {
 | 
						|
    commands.spawn((
 | 
						|
        Camera2d,
 | 
						|
        Camera {
 | 
						|
            clear_color: ClearColorConfig::Custom(Color::BLACK),
 | 
						|
            ..default()
 | 
						|
        },
 | 
						|
        Tonemapping::TonyMcMapface, // 2. Using a tonemapper that desaturates to white is recommended
 | 
						|
        Bloom::default(),           // 3. Enable bloom for the camera
 | 
						|
        DebandDither::Enabled,      // Optional: bloom causes gradients which cause banding
 | 
						|
    ));
 | 
						|
 | 
						|
    // Sprite
 | 
						|
    commands.spawn(Sprite {
 | 
						|
        image: asset_server.load("branding/bevy_bird_dark.png"),
 | 
						|
        color: Color::srgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
 | 
						|
        custom_size: Some(Vec2::splat(160.0)),
 | 
						|
        ..default()
 | 
						|
    });
 | 
						|
 | 
						|
    // Circle mesh
 | 
						|
    commands.spawn((
 | 
						|
        Mesh2d(meshes.add(Circle::new(100.))),
 | 
						|
        // 4. Put something bright in a dark environment to see the effect
 | 
						|
        MeshMaterial2d(materials.add(Color::srgb(7.5, 0.0, 7.5))),
 | 
						|
        Transform::from_translation(Vec3::new(-200., 0., 0.)),
 | 
						|
    ));
 | 
						|
 | 
						|
    // Hexagon mesh
 | 
						|
    commands.spawn((
 | 
						|
        Mesh2d(meshes.add(RegularPolygon::new(100., 6))),
 | 
						|
        // 4. Put something bright in a dark environment to see the effect
 | 
						|
        MeshMaterial2d(materials.add(Color::srgb(6.25, 9.4, 9.1))),
 | 
						|
        Transform::from_translation(Vec3::new(200., 0., 0.)),
 | 
						|
    ));
 | 
						|
 | 
						|
    // UI
 | 
						|
    commands.spawn((
 | 
						|
        Text::default(),
 | 
						|
        Node {
 | 
						|
            position_type: PositionType::Absolute,
 | 
						|
            top: Val::Px(12.0),
 | 
						|
            left: Val::Px(12.0),
 | 
						|
            ..default()
 | 
						|
        },
 | 
						|
    ));
 | 
						|
}
 | 
						|
 | 
						|
// ------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
fn update_bloom_settings(
 | 
						|
    camera: Single<(Entity, &Tonemapping, Option<&mut Bloom>), With<Camera>>,
 | 
						|
    mut text: Single<&mut Text>,
 | 
						|
    mut commands: Commands,
 | 
						|
    keycode: Res<ButtonInput<KeyCode>>,
 | 
						|
    time: Res<Time>,
 | 
						|
) {
 | 
						|
    let (camera_entity, tonemapping, bloom) = camera.into_inner();
 | 
						|
 | 
						|
    match bloom {
 | 
						|
        Some(mut bloom) => {
 | 
						|
            text.0 = "Bloom (Toggle: Space)\n".to_string();
 | 
						|
            text.push_str(&format!("(Q/A) Intensity: {}\n", bloom.intensity));
 | 
						|
            text.push_str(&format!(
 | 
						|
                "(W/S) Low-frequency boost: {}\n",
 | 
						|
                bloom.low_frequency_boost
 | 
						|
            ));
 | 
						|
            text.push_str(&format!(
 | 
						|
                "(E/D) Low-frequency boost curvature: {}\n",
 | 
						|
                bloom.low_frequency_boost_curvature
 | 
						|
            ));
 | 
						|
            text.push_str(&format!(
 | 
						|
                "(R/F) High-pass frequency: {}\n",
 | 
						|
                bloom.high_pass_frequency
 | 
						|
            ));
 | 
						|
            text.push_str(&format!(
 | 
						|
                "(T/G) Mode: {}\n",
 | 
						|
                match bloom.composite_mode {
 | 
						|
                    BloomCompositeMode::EnergyConserving => "Energy-conserving",
 | 
						|
                    BloomCompositeMode::Additive => "Additive",
 | 
						|
                }
 | 
						|
            ));
 | 
						|
            text.push_str(&format!("(Y/H) Threshold: {}\n", bloom.prefilter.threshold));
 | 
						|
            text.push_str(&format!(
 | 
						|
                "(U/J) Threshold softness: {}\n",
 | 
						|
                bloom.prefilter.threshold_softness
 | 
						|
            ));
 | 
						|
            text.push_str(&format!("(I/K) Horizontal Scale: {}\n", bloom.scale.x));
 | 
						|
 | 
						|
            if keycode.just_pressed(KeyCode::Space) {
 | 
						|
                commands.entity(camera_entity).remove::<Bloom>();
 | 
						|
            }
 | 
						|
 | 
						|
            let dt = time.delta_secs();
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyA) {
 | 
						|
                bloom.intensity -= dt / 10.0;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyQ) {
 | 
						|
                bloom.intensity += dt / 10.0;
 | 
						|
            }
 | 
						|
            bloom.intensity = bloom.intensity.clamp(0.0, 1.0);
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyS) {
 | 
						|
                bloom.low_frequency_boost -= dt / 10.0;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyW) {
 | 
						|
                bloom.low_frequency_boost += dt / 10.0;
 | 
						|
            }
 | 
						|
            bloom.low_frequency_boost = bloom.low_frequency_boost.clamp(0.0, 1.0);
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyD) {
 | 
						|
                bloom.low_frequency_boost_curvature -= dt / 10.0;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyE) {
 | 
						|
                bloom.low_frequency_boost_curvature += dt / 10.0;
 | 
						|
            }
 | 
						|
            bloom.low_frequency_boost_curvature =
 | 
						|
                bloom.low_frequency_boost_curvature.clamp(0.0, 1.0);
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyF) {
 | 
						|
                bloom.high_pass_frequency -= dt / 10.0;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyR) {
 | 
						|
                bloom.high_pass_frequency += dt / 10.0;
 | 
						|
            }
 | 
						|
            bloom.high_pass_frequency = bloom.high_pass_frequency.clamp(0.0, 1.0);
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyG) {
 | 
						|
                bloom.composite_mode = BloomCompositeMode::Additive;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyT) {
 | 
						|
                bloom.composite_mode = BloomCompositeMode::EnergyConserving;
 | 
						|
            }
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyH) {
 | 
						|
                bloom.prefilter.threshold -= dt;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyY) {
 | 
						|
                bloom.prefilter.threshold += dt;
 | 
						|
            }
 | 
						|
            bloom.prefilter.threshold = bloom.prefilter.threshold.max(0.0);
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyJ) {
 | 
						|
                bloom.prefilter.threshold_softness -= dt / 10.0;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyU) {
 | 
						|
                bloom.prefilter.threshold_softness += dt / 10.0;
 | 
						|
            }
 | 
						|
            bloom.prefilter.threshold_softness = bloom.prefilter.threshold_softness.clamp(0.0, 1.0);
 | 
						|
 | 
						|
            if keycode.pressed(KeyCode::KeyK) {
 | 
						|
                bloom.scale.x -= dt * 2.0;
 | 
						|
            }
 | 
						|
            if keycode.pressed(KeyCode::KeyI) {
 | 
						|
                bloom.scale.x += dt * 2.0;
 | 
						|
            }
 | 
						|
            bloom.scale.x = bloom.scale.x.clamp(0.0, 16.0);
 | 
						|
        }
 | 
						|
 | 
						|
        None => {
 | 
						|
            text.0 = "Bloom: Off (Toggle: Space)\n".to_string();
 | 
						|
 | 
						|
            if keycode.just_pressed(KeyCode::Space) {
 | 
						|
                commands.entity(camera_entity).insert(Bloom::default());
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    text.push_str(&format!("(O) Tonemapping: {tonemapping:?}\n"));
 | 
						|
    if keycode.just_pressed(KeyCode::KeyO) {
 | 
						|
        commands
 | 
						|
            .entity(camera_entity)
 | 
						|
            .insert(next_tonemap(tonemapping));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// Get the next Tonemapping algorithm
 | 
						|
fn next_tonemap(tonemapping: &Tonemapping) -> Tonemapping {
 | 
						|
    match tonemapping {
 | 
						|
        Tonemapping::None => Tonemapping::AcesFitted,
 | 
						|
        Tonemapping::AcesFitted => Tonemapping::AgX,
 | 
						|
        Tonemapping::AgX => Tonemapping::BlenderFilmic,
 | 
						|
        Tonemapping::BlenderFilmic => Tonemapping::Reinhard,
 | 
						|
        Tonemapping::Reinhard => Tonemapping::ReinhardLuminance,
 | 
						|
        Tonemapping::ReinhardLuminance => Tonemapping::SomewhatBoringDisplayTransform,
 | 
						|
        Tonemapping::SomewhatBoringDisplayTransform => Tonemapping::TonyMcMapface,
 | 
						|
        Tonemapping::TonyMcMapface => Tonemapping::None,
 | 
						|
    }
 | 
						|
}
 |