# Objective In PR #15812 ImageLoader was moved from bevy_render to bevy_image but a reference to old path was left in a meta file used by `asset_settings` example. This resulted in one of sprites used by this example to not be displayed. Fixes #15932 ## Solution Correct the loader reference in the meta file used by `asset_settings` example (I've found no other meta files referencing this loader). ## Testing I've run `bevy_assets` example. It now displays 3 sprites (as expected) and outputs no errors. ## Migration Guide This PR obviously requires no migration guide as this is just a bug-fix, but I believe that #15812 should mention that meta files needs updating. Proposal: * Asset loader name must be updated in `.meta` files for images. Change: `loader: "bevy_render::texture::image_loader::ImageLoader",` to: `loader: "bevy_image::image_loader::ImageLoader",` It will fix the following error: ``no `AssetLoader` found with the name 'bevy_render::texture::image_loader::ImageLoader``
		
			
				
	
	
		
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(
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    meta_format_version: "1.0",
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    asset: Load(
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        loader: "bevy_image::image_loader::ImageLoader",
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        settings: (
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            format: FromExtension,
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            is_srgb: true,
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            sampler: Descriptor (ImageSamplerDescriptor(
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                address_mode_u: ClampToEdge,
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                address_mode_v: ClampToEdge,
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                address_mode_w: ClampToEdge,
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                mag_filter: Nearest,
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                min_filter: Nearest,
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                mipmap_filter: Nearest,
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                lod_min_clamp: 0,
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                lod_max_clamp: 32.0,
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                compare: None,
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                anisotropy_clamp: 1,
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                border_color: None,
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                label: None,
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            )),
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            asset_usage: RenderAssetUsages("RENDER_WORLD | MAIN_WORLD"),
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        ),
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    ),
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) |