![]() # Objective - Today, enabling asset processing can generate many meta files. This makes it a painful transition for users as they get a "mega commit" containing tons of meta files. ## Solution - Stop automatically generating meta files! Users can just leave the meta files defaulted. - Add a function `AssetServer::write_default_meta_file_for_path` ## Testing - Tested this manually on the asset_processing example (by removing the meta files for the assets that had default meta files). - I did not add a unit test for the `write_default_meta_file_for_path` since we don't have an in-memory asset writer. Writing one could be useful in the future. --- ## Showcase Asset processing no longer automatically generates meta files! This makes it much easier to transition to using asset processing since you don't suddenly get many meta files when turning it on. You can still manually generate meta files using the new `AssetServer::write_default_meta_file_for_path` function. |
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.. | ||
files | ||
processing | ||
alter_mesh.rs | ||
alter_sprite.rs | ||
asset_decompression.rs | ||
asset_loading.rs | ||
asset_settings.rs | ||
custom_asset_reader.rs | ||
custom_asset.rs | ||
embedded_asset.rs | ||
extra_source.rs | ||
hot_asset_reloading.rs | ||
multi_asset_sync.rs | ||
repeated_texture.rs |