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2d_gizmos.rs
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Drawing Primitives with Gizmos (#11072)
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2024-02-02 21:13:03 +00:00 |
2d_shapes.rs
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Implement meshing for Capsule2d (#11639)
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2024-02-03 18:03:43 +00:00 |
2d_viewport_to_world.rs
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Add example for Camera::viewport_to_world (#7179)
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2023-09-11 18:52:11 +00:00 |
bloom_2d.rs
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Fix missed explicit conversions in examples (#11261)
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2024-01-09 00:44:24 +00:00 |
bounding_2d.rs
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Add example for bounding volumes and intersection tests (#11666)
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2024-02-03 17:11:01 +00:00 |
custom_gltf_vertex_attribute.rs
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Reorder impl to be the same as the trait (#11076)
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2023-12-24 17:43:55 +00:00 |
mesh2d_manual.rs
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RenderAssetPersistencePolicy → RenderAssetUsages (#11399)
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2024-01-30 13:22:10 +00:00 |
mesh2d_vertex_color_texture.rs
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Fix missed explicit conversions in examples (#11261)
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2024-01-09 00:44:24 +00:00 |
mesh2d.rs
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Fix missed explicit conversions in examples (#11261)
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2024-01-09 00:44:24 +00:00 |
move_sprite.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
pixel_grid_snap.rs
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Fix missed explicit conversions in examples (#11261)
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2024-01-09 00:44:24 +00:00 |
rotation.rs
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Update winit dependency to 0.29 (#10702)
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2023-12-21 07:40:47 +00:00 |
sprite_flipping.rs
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Update color and naming for consistency (#10367)
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2023-11-04 02:09:23 +00:00 |
sprite_sheet.rs
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Texture Atlas rework (#5103)
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2024-01-16 13:59:08 +00:00 |
sprite_slice.rs
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Sprite slicing and tiling (#10588)
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2024-01-15 15:40:06 +00:00 |
sprite_tile.rs
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Sprite slicing and tiling (#10588)
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2024-01-15 15:40:06 +00:00 |
sprite.rs
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Update color and naming for consistency (#10367)
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2023-11-04 02:09:23 +00:00 |
text2d.rs
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Rename TextAlignment to JustifyText . (#10854)
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2023-12-05 03:00:41 +00:00 |
texture_atlas.rs
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Allow TextureAtlasBuilder in AssetLoader (#11548)
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2024-01-27 16:16:44 +00:00 |
transparency_2d.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |