 2c7eab1b4c
			
		
	
	
		2c7eab1b4c
		
			
		
	
	
	
	
		
			
			# Objective - Provide way to check whether multiple inputs are pressed. ## Solution - Add `all_pressed` method that checks if all inputs are currently being pressed.
		
			
				
	
	
		
			488 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			488 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! The generic input type.
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| 
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| use bevy_ecs::system::Resource;
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| use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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| use bevy_utils::HashSet;
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| use std::hash::Hash;
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| 
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| // unused import, but needed for intra doc link to work
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| #[allow(unused_imports)]
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| use bevy_ecs::schedule::State;
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| 
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| /// A "press-able" input of type `T`.
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| ///
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| /// ## Usage
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| ///
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| /// This type can be used as a resource to keep the current state of an input, by reacting to
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| /// events from the input. For a given input value:
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| ///
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| /// * [`ButtonInput::pressed`] will return `true` between a press and a release event.
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| /// * [`ButtonInput::just_pressed`] will return `true` for one frame after a press event.
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| /// * [`ButtonInput::just_released`] will return `true` for one frame after a release event.
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| ///
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| /// ## Multiple systems
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| ///
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| /// In case multiple systems are checking for [`ButtonInput::just_pressed`] or [`ButtonInput::just_released`]
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| /// but only one should react, for example in the case of triggering
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| /// [`State`] change, you should consider clearing the input state, either by:
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| ///
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| /// * Using [`ButtonInput::clear_just_pressed`] or [`ButtonInput::clear_just_released`] instead.
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| /// * Calling [`ButtonInput::clear`] or [`ButtonInput::reset`] immediately after the state change.
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| ///
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| /// ## Note
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| ///
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| /// When adding this resource for a new input type, you should:
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| ///
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| /// * Call the [`ButtonInput::press`] method for each press event.
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| /// * Call the [`ButtonInput::release`] method for each release event.
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| /// * Call the [`ButtonInput::clear`] method at each frame start, before processing events.
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| ///
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| /// Note: Calling `clear` from a [`ResMut`] will trigger change detection.
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| /// It may be preferable to use [`DetectChangesMut::bypass_change_detection`]
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| /// to avoid causing the resource to always be marked as changed.
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| ///
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| ///[`ResMut`]: bevy_ecs::system::ResMut
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| ///[`DetectChangesMut::bypass_change_detection`]: bevy_ecs::change_detection::DetectChangesMut::bypass_change_detection
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| #[derive(Debug, Clone, Resource, Reflect)]
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| #[reflect(Default)]
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| pub struct ButtonInput<T: Copy + Eq + Hash + Send + Sync + 'static> {
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|     /// A collection of every button that is currently being pressed.
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|     pressed: HashSet<T>,
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|     /// A collection of every button that has just been pressed.
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|     just_pressed: HashSet<T>,
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|     /// A collection of every button that has just been released.
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|     just_released: HashSet<T>,
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| }
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| 
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| impl<T: Copy + Eq + Hash + Send + Sync + 'static> Default for ButtonInput<T> {
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|     fn default() -> Self {
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|         Self {
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|             pressed: Default::default(),
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|             just_pressed: Default::default(),
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|             just_released: Default::default(),
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|         }
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|     }
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| }
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| 
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| impl<T> ButtonInput<T>
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| where
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|     T: Copy + Eq + Hash + Send + Sync + 'static,
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| {
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|     /// Registers a press for the given `input`.
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|     pub fn press(&mut self, input: T) {
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|         // Returns `true` if the `input` wasn't pressed.
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|         if self.pressed.insert(input) {
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|             self.just_pressed.insert(input);
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|         }
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|     }
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| 
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|     /// Returns `true` if the `input` has been pressed.
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|     pub fn pressed(&self, input: T) -> bool {
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|         self.pressed.contains(&input)
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|     }
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| 
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|     /// Returns `true` if any item in `inputs` has been pressed.
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|     pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().any(|it| self.pressed(it))
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|     }
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| 
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|     /// Returns `true` if all items in `inputs` have been pressed.
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|     pub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().all(|it| self.pressed(it))
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|     }
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| 
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|     /// Registers a release for the given `input`.
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|     pub fn release(&mut self, input: T) {
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|         // Returns `true` if the `input` was pressed.
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|         if self.pressed.remove(&input) {
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|             self.just_released.insert(input);
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|         }
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|     }
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| 
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|     /// Registers a release for all currently pressed inputs.
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|     pub fn release_all(&mut self) {
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|         // Move all items from pressed into just_released
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|         self.just_released.extend(self.pressed.drain());
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|     }
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| 
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|     /// Returns `true` if the `input` has just been pressed.
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|     pub fn just_pressed(&self, input: T) -> bool {
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|         self.just_pressed.contains(&input)
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|     }
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| 
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|     /// Returns `true` if any item in `inputs` has just been pressed.
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|     pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().any(|it| self.just_pressed(it))
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|     }
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| 
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|     /// Clears the `just_pressed` state of the `input` and returns `true` if the `input` has just been pressed.
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|     ///
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|     /// Future calls to [`ButtonInput::just_pressed`] for the given input will return false until a new press event occurs.
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|     pub fn clear_just_pressed(&mut self, input: T) -> bool {
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|         self.just_pressed.remove(&input)
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|     }
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| 
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|     /// Returns `true` if the `input` has just been released.
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|     pub fn just_released(&self, input: T) -> bool {
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|         self.just_released.contains(&input)
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|     }
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| 
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|     /// Returns `true` if any item in `inputs` has just been released.
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|     pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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|         inputs.into_iter().any(|it| self.just_released(it))
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|     }
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| 
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|     /// Clears the `just_released` state of the `input` and returns `true` if the `input` has just been released.
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|     ///
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|     /// Future calls to [`ButtonInput::just_released`] for the given input will return false until a new release event occurs.
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|     pub fn clear_just_released(&mut self, input: T) -> bool {
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|         self.just_released.remove(&input)
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|     }
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| 
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|     /// Clears the `pressed`, `just_pressed` and `just_released` data of the `input`.
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|     pub fn reset(&mut self, input: T) {
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|         self.pressed.remove(&input);
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|         self.just_pressed.remove(&input);
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|         self.just_released.remove(&input);
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|     }
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| 
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|     /// Clears the `pressed`, `just_pressed`, and `just_released` data for every input.
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|     ///
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|     /// See also [`ButtonInput::clear`] for simulating elapsed time steps.
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|     pub fn reset_all(&mut self) {
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|         self.pressed.clear();
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|         self.just_pressed.clear();
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|         self.just_released.clear();
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|     }
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| 
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|     /// Clears the `just pressed` and `just released` data for every input.
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|     ///
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|     /// See also [`ButtonInput::reset_all`] for a full reset.
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|     pub fn clear(&mut self) {
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|         self.just_pressed.clear();
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|         self.just_released.clear();
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|     }
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| 
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|     /// An iterator visiting every pressed input in arbitrary order.
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|     pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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|         self.pressed.iter()
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|     }
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| 
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|     /// An iterator visiting every just pressed input in arbitrary order.
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|     pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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|         self.just_pressed.iter()
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|     }
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| 
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|     /// An iterator visiting every just released input in arbitrary order.
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|     pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T> {
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|         self.just_released.iter()
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|     }
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| }
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| 
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| #[cfg(test)]
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| mod test {
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|     use bevy_reflect::TypePath;
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| 
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|     use crate::ButtonInput;
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| 
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|     /// Used for testing the functionality of [`ButtonInput`].
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|     #[derive(TypePath, Copy, Clone, Eq, PartialEq, Hash)]
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|     enum DummyInput {
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|         Input1,
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|         Input2,
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|     }
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| 
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|     #[test]
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|     fn test_press() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.pressed.contains(&DummyInput::Input1));
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|         assert!(!input.just_pressed.contains(&DummyInput::Input1));
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|         input.press(DummyInput::Input1);
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|         assert!(input.just_pressed.contains(&DummyInput::Input1));
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|         assert!(input.pressed.contains(&DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.pressed(DummyInput::Input1));
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_any_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.any_pressed([DummyInput::Input1]));
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|         assert!(!input.any_pressed([DummyInput::Input2]));
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|         assert!(!input.any_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input1);
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|         assert!(input.any_pressed([DummyInput::Input1]));
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|         assert!(!input.any_pressed([DummyInput::Input2]));
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|         assert!(input.any_pressed([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_all_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.all_pressed([DummyInput::Input1]));
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|         assert!(!input.all_pressed([DummyInput::Input2]));
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|         assert!(!input.all_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input1);
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|         assert!(input.all_pressed([DummyInput::Input1]));
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|         assert!(!input.all_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input2);
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|         assert!(input.all_pressed([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_release() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed.contains(&DummyInput::Input1));
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|         assert!(!input.just_released.contains(&DummyInput::Input1));
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|         input.release(DummyInput::Input1);
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|         assert!(!input.pressed.contains(&DummyInput::Input1));
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|         assert!(input.just_released.contains(&DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_release_all() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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|         input.release_all();
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|         assert!(input.pressed.is_empty());
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|         assert!(input.just_released.contains(&DummyInput::Input1));
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|         assert!(input.just_released.contains(&DummyInput::Input2));
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|     }
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| 
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|     #[test]
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|     fn test_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         input.press(DummyInput::Input1);
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|         assert!(input.just_pressed(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_any_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         assert!(!input.any_just_pressed([DummyInput::Input1]));
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|         assert!(!input.any_just_pressed([DummyInput::Input2]));
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|         assert!(!input.any_just_pressed([DummyInput::Input1, DummyInput::Input2]));
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|         input.press(DummyInput::Input1);
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|         assert!(input.any_just_pressed([DummyInput::Input1]));
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|         assert!(!input.any_just_pressed([DummyInput::Input2]));
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|         assert!(input.any_just_pressed([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_clear_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(input.just_pressed(DummyInput::Input1));
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|         input.clear_just_pressed(DummyInput::Input1);
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(!input.just_released(DummyInput::Input1));
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|         input.release(DummyInput::Input1);
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|         assert!(input.just_released(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_any_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         assert!(!input.any_just_released([DummyInput::Input1]));
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|         assert!(!input.any_just_released([DummyInput::Input2]));
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|         assert!(!input.any_just_released([DummyInput::Input1, DummyInput::Input2]));
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|         input.release(DummyInput::Input1);
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|         assert!(input.any_just_released([DummyInput::Input1]));
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|         assert!(!input.any_just_released([DummyInput::Input2]));
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|         assert!(input.any_just_released([DummyInput::Input1, DummyInput::Input2]));
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|     }
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| 
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|     #[test]
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|     fn test_clear_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.release(DummyInput::Input1);
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|         assert!(input.just_released(DummyInput::Input1));
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|         input.clear_just_released(DummyInput::Input1);
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|         assert!(!input.just_released(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_reset() {
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|         let mut input = ButtonInput::default();
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| 
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|         // Pressed
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed(DummyInput::Input1));
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|         assert!(input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_released(DummyInput::Input1));
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|         input.reset(DummyInput::Input1);
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|         assert!(!input.pressed(DummyInput::Input1));
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_released(DummyInput::Input1));
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| 
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|         // Released
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|         input.press(DummyInput::Input1);
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|         input.release(DummyInput::Input1);
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|         assert!(!input.pressed(DummyInput::Input1));
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|         assert!(input.just_pressed(DummyInput::Input1));
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|         assert!(input.just_released(DummyInput::Input1));
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|         input.reset(DummyInput::Input1);
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|         assert!(!input.pressed(DummyInput::Input1));
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_released(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_reset_all() {
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|         let mut input = ButtonInput::default();
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| 
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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|         input.release(DummyInput::Input2);
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|         assert!(input.pressed.contains(&DummyInput::Input1));
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|         assert!(input.just_pressed.contains(&DummyInput::Input1));
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|         assert!(input.just_released.contains(&DummyInput::Input2));
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|         input.reset_all();
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|         assert!(input.pressed.is_empty());
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|         assert!(input.just_pressed.is_empty());
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|         assert!(input.just_released.is_empty());
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|     }
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| 
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|     #[test]
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|     fn test_clear() {
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|         let mut input = ButtonInput::default();
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| 
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|         // Pressed
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|         input.press(DummyInput::Input1);
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|         assert!(input.pressed(DummyInput::Input1));
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|         assert!(input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_released(DummyInput::Input1));
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|         input.clear();
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|         assert!(input.pressed(DummyInput::Input1));
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_released(DummyInput::Input1));
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| 
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|         // Released
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|         input.press(DummyInput::Input1);
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|         input.release(DummyInput::Input1);
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|         assert!(!input.pressed(DummyInput::Input1));
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         assert!(input.just_released(DummyInput::Input1));
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|         input.clear();
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|         assert!(!input.pressed(DummyInput::Input1));
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_released(DummyInput::Input1));
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|     }
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| 
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|     #[test]
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|     fn test_get_pressed() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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|         let pressed = input.get_pressed();
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|         assert_eq!(pressed.len(), 2);
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|         for pressed_input in pressed {
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|             assert!(input.pressed.contains(pressed_input));
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|         }
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|     }
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| 
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|     #[test]
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|     fn test_get_just_pressed() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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|         let just_pressed = input.get_just_pressed();
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|         assert_eq!(just_pressed.len(), 2);
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|         for just_pressed_input in just_pressed {
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|             assert!(input.just_pressed.contains(just_pressed_input));
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|         }
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|     }
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| 
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|     #[test]
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|     fn test_get_just_released() {
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|         let mut input = ButtonInput::default();
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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|         input.release(DummyInput::Input1);
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|         input.release(DummyInput::Input2);
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|         let just_released = input.get_just_released();
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|         assert_eq!(just_released.len(), 2);
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|         for just_released_input in just_released {
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|             assert!(input.just_released.contains(just_released_input));
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|         }
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|     }
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| 
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|     #[test]
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|     fn test_general_input_handling() {
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|         let mut input = ButtonInput::default();
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| 
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|         // Test pressing
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|         input.press(DummyInput::Input1);
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|         input.press(DummyInput::Input2);
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| 
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|         // Check if they were `just_pressed` (pressed on this update)
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|         assert!(input.just_pressed(DummyInput::Input1));
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|         assert!(input.just_pressed(DummyInput::Input2));
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| 
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|         // Check if they are also marked as pressed
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|         assert!(input.pressed(DummyInput::Input1));
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|         assert!(input.pressed(DummyInput::Input2));
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| 
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|         // Clear the `input`, removing `just_pressed` and `just_released`
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|         input.clear();
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| 
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|         // Check if they're marked `just_pressed`
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|         assert!(!input.just_pressed(DummyInput::Input1));
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|         assert!(!input.just_pressed(DummyInput::Input2));
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| 
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|         // Check if they're marked as pressed
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|         assert!(input.pressed(DummyInput::Input1));
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|         assert!(input.pressed(DummyInput::Input2));
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| 
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|         // Release the inputs and check state
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|         input.release(DummyInput::Input1);
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|         input.release(DummyInput::Input2);
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| 
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|         // Check if they're marked as `just_released` (released on this update)
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|         assert!(input.just_released(DummyInput::Input1));
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|         assert!(input.just_released(DummyInput::Input2));
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| 
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|         // Check that they're not incorrectly marked as pressed
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|         assert!(!input.pressed(DummyInput::Input1));
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|         assert!(!input.pressed(DummyInput::Input2));
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| 
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|         // Clear the `Input` and check for removal from `just_released`
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|         input.clear();
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| 
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|         // Check that they're not incorrectly marked as just released
 | |
|         assert!(!input.just_released(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input2));
 | |
| 
 | |
|         // Set up an `Input` to test resetting
 | |
|         let mut input = ButtonInput::default();
 | |
| 
 | |
|         input.press(DummyInput::Input1);
 | |
|         input.release(DummyInput::Input2);
 | |
| 
 | |
|         // Reset the `Input` and test if it was reset correctly
 | |
|         input.reset(DummyInput::Input1);
 | |
|         input.reset(DummyInput::Input2);
 | |
| 
 | |
|         assert!(!input.just_pressed(DummyInput::Input1));
 | |
|         assert!(!input.pressed(DummyInput::Input1));
 | |
|         assert!(!input.just_released(DummyInput::Input2));
 | |
|     }
 | |
| }
 |