67 lines
2.2 KiB
Rust
67 lines
2.2 KiB
Rust
use bevy::{
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prelude::{
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shape, AddDefaultPlugins, App, Assets, Camera3dComponents, Color, Commands,
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IntoQuerySystem, LightComponents, Mesh, Msaa, PbrComponents, ResMut, StandardMaterial,
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Transform, Vec3, WindowDescriptor,
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},
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window::WindowMode,
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};
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#[no_mangle]
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extern "C" fn main_rs() {
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App::build()
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.add_resource(WindowDescriptor {
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vsync: true,
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resizable: false,
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mode: WindowMode::BorderlessFullscreen,
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..Default::default()
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})
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.add_resource(Msaa { samples: 4 })
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.add_default_plugins()
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.add_startup_system(setup.system())
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// add entities to the world
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commands
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// plane
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.spawn(PbrComponents {
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mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
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material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
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..Default::default()
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})
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// cube
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.spawn(PbrComponents {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
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transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
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..Default::default()
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})
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// sphere
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.spawn(PbrComponents {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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subdivisions: 4,
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radius: 0.5,
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})),
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material: materials.add(Color::rgb(0.1, 0.4, 0.8).into()),
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transform: Transform::from_translation(Vec3::new(1.5, 1.5, 1.5)),
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..Default::default()
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})
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// light
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.spawn(LightComponents {
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transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
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..Default::default()
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})
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// camera
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.spawn(Camera3dComponents {
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transform: Transform::from_translation(Vec3::new(-3.0, 5.0, 8.0))
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.looking_at(Vec3::default(), Vec3::unit_y()),
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..Default::default()
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});
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}
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