![]() # Objective Make checked vs unchecked shaders configurable Fixes #17786 ## Solution Added `ValidateShaders` enum to `Shader` and added `create_and_validate_shader_module` to `RenderDevice` ## Testing I tested the shader examples locally and they all worked. I'd like to write a few tests to verify but am unsure how to start. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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macros | ||
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Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |