
# Objective I'm build a UI system for bevy. In this UI system there is a concept of a system per UI entity. I had an issue where change detection wasn't working how I would expect and it's because when a function system is ran the `last_change_tick` is updated with the latest tick(from world). In my particular case I want to "wait" to update the `last_change_tick` until after my system runs for each entity. ## Solution Initially I thought bypassing the change detection all together would be a good fix, but on talking to some users in discord a simpler fix is to just expose `last_change_tick` to the end users. This is achieved by adding the following to the `System` trait: ```rust /// Allows users to get the system's last change tick. fn get_last_change_tick(&self) -> u32; /// Allows users to set the system's last change tick. fn set_last_change_tick(&mut self, last_change_tick: u32); ``` This causes a bit of weirdness with two implementors of `System`. `FixedTimestep` and `ChainSystem` both implement system and thus it's required that some sort of implementation be given for the new functions. I solved this by outputting a warning and not doing anything for these systems. I think it's important to understand why I can't add the new functions only to the function system and not to the `System` trait. In my code I store the systems generically as `Box<dyn System<...>>`. I do this because I have differing parameters that are being passed in depending on the UI widget's system. As far as I can tell there isn't a way to take a system trait and cast it into a specific type without knowing what those parameters are. In my own code this ends up looking something like: ```rust // Runs per entity. let old_tick = widget_system.get_last_change_tick(); should_update_children = widget_system.run((widget_tree.clone(), entity.0), world); widget_system.set_last_change_tick(old_tick); // later on after all the entities have been processed: for system in context.systems.values_mut() { system.set_last_change_tick(world.read_change_tick()); } ``` ## Changelog - Added `get_last_change_tick` and `set_last_change_tick` to `System`'s.
95 lines
4.1 KiB
Rust
95 lines
4.1 KiB
Rust
use bevy_utils::tracing::warn;
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use crate::{
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archetype::ArchetypeComponentId, change_detection::MAX_CHANGE_AGE, component::ComponentId,
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query::Access, schedule::SystemLabelId, world::World,
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};
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use std::borrow::Cow;
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/// An ECS system that can be added to a [`Schedule`](crate::schedule::Schedule)
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///
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/// Systems are functions with all arguments implementing
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/// [`SystemParam`](crate::system::SystemParam).
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///
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/// Systems are added to an application using `App::add_system(my_system)`
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/// or similar methods, and will generally run once per pass of the main loop.
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///
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/// Systems are executed in parallel, in opportunistic order; data access is managed automatically.
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/// It's possible to specify explicit execution order between specific systems,
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/// see [`SystemDescriptor`](crate::schedule::SystemDescriptor).
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pub trait System: Send + Sync + 'static {
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/// The system's input. See [`In`](crate::system::In) for
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/// [`FunctionSystem`](crate::system::FunctionSystem)s.
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type In;
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/// The system's output.
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type Out;
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/// Returns the system's name.
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fn name(&self) -> Cow<'static, str>;
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/// Returns the system's component [`Access`].
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fn component_access(&self) -> &Access<ComponentId>;
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/// Returns the system's archetype component [`Access`].
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>;
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/// Returns true if the system is [`Send`].
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fn is_send(&self) -> bool;
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/// Runs the system with the given input in the world. Unlike [`System::run`], this function
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/// takes a shared reference to [`World`] and may therefore break Rust's aliasing rules, making
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/// it unsafe to call.
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///
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/// # Safety
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///
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/// This might access world and resources in an unsafe manner. This should only be called in one
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/// of the following contexts:
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/// 1. This system is the only system running on the given world across all threads.
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/// 2. This system only runs in parallel with other systems that do not conflict with the
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/// [`System::archetype_component_access()`].
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unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out;
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/// Runs the system with the given input in the world.
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fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out {
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self.update_archetype_component_access(world);
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// SAFETY: world and resources are exclusively borrowed
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unsafe { self.run_unsafe(input, world) }
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}
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fn apply_buffers(&mut self, world: &mut World);
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/// Initialize the system.
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fn initialize(&mut self, _world: &mut World);
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/// Update the system's archetype component [`Access`].
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fn update_archetype_component_access(&mut self, world: &World);
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fn check_change_tick(&mut self, change_tick: u32);
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/// The default labels for the system
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fn default_labels(&self) -> Vec<SystemLabelId> {
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Vec::new()
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}
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/// Gets the system's last change tick
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fn get_last_change_tick(&self) -> u32;
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/// Sets the system's last change tick
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/// # Warning
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/// This is a complex and error-prone operation, that can have unexpected consequences on any system relying on this code.
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/// However, it can be an essential escape hatch when, for example,
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/// you are trying to synchronize representations using change detection and need to avoid infinite recursion.
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fn set_last_change_tick(&mut self, last_change_tick: u32);
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}
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/// A convenience type alias for a boxed [`System`] trait object.
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pub type BoxedSystem<In = (), Out = ()> = Box<dyn System<In = In, Out = Out>>;
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pub(crate) fn check_system_change_tick(
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last_change_tick: &mut u32,
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change_tick: u32,
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system_name: &str,
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) {
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let age = change_tick.wrapping_sub(*last_change_tick);
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// This comparison assumes that `age` has not overflowed `u32::MAX` before, which will be true
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// so long as this check always runs before that can happen.
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if age > MAX_CHANGE_AGE {
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warn!(
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"System '{}' has not run for {} ticks. \
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Changes older than {} ticks will not be detected.",
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system_name,
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age,
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MAX_CHANGE_AGE - 1,
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);
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*last_change_tick = change_tick.wrapping_sub(MAX_CHANGE_AGE);
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}
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}
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