 38feddb878
			
		
	
	
		38feddb878
		
	
	
	
	
		
			
			If accepted, fixes #1694 . I wanted to explore system sets and run criteria a bit, so made an example expanding a bit on the snippets shown in the 0.5 release post. Shows a couple of system sets, uses system labels, run criterion, and a use of the interesting `RunCriterion::pipe` functionality.
		
			
				
	
	
		
			164 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{app::AppExit, ecs::schedule::ShouldRun, prelude::*};
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| 
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| /// A [SystemLabel] can be applied as a label to systems and system sets,
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| /// which can then be referred to from other systems.
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| /// This is useful in case a user wants to e.g. run _before_ or _after_
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| /// some label.
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| /// `Clone`, `Hash`, `Debug`, `PartialEq`, `Eq`, are all required to derive
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| /// [SystemLabel].
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| #[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
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| struct Physics;
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| 
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| #[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
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| struct PostPhysics;
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| 
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| /// Resource used to stop our example.
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| #[derive(Default)]
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| struct Done(bool);
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| 
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| /// This is used to show that within a [SystemSet], individual systems can also
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| /// be labelled, allowing further fine tuning of run ordering.
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| #[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
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| pub enum PhysicsSystem {
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|     UpdateVelocity,
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|     Movement,
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| }
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| 
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| /// This example realizes the following scheme:
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| ///
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| /// ```none
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| /// Physics                     (Criteria: App has run < 1.0 seconds)
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| ///     \--> update_velocity        (via label PhysicsSystem::UpdateVelocity)
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| ///     \--> movement               (via label PhysicsSystem::Movement)
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| /// PostPhysics                 (Criteria: Resource `done` is false)
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| ///     \--> collision || sfx
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| /// Exit                        (Criteria: Resource `done` is true)
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| ///     \--> exit
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| /// ```
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| ///
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| /// The `Physics` label represents a [SystemSet] containing two systems.
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| /// This set's criteria is to stop after a second has elapsed.
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| /// The two systems (update_velocity, movement) runs in a specified order.
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| ///
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| /// Another label `PostPhysics` uses run criteria to only run after `Physics` has finished.
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| /// This set's criteria is to run only when _not done_, as specified via a resource.
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| /// The two systems here (collision, sfx) are not specified to run in any order, and the actual
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| /// ordering can then change between invocations.
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| ///
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| /// Lastly a system with run criterion _done_ is used to exit the app.
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| /// ```
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| fn main() {
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|     App::build()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<Done>()
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|         // Note that the system sets added in this example set their run criteria explicitly.
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|         // See the `ecs/state.rs` example for a pattern where run criteria are set implicitly for common
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|         // use cases- typically state transitions.
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|         // Also note that a system set has a single run criterion at most, which means using `.with_run_criteria(...)`
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|         // after `SystemSet::on_update(...)` would override the state transition criterion.
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|         .add_system_set(
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|             SystemSet::new()
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|                 // This label is added to all systems in this set.
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|                 // The label can then be referred to elsewhere (other sets).
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|                 .label(Physics)
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|                 // This criteria ensures this whole system set only runs when this system's
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|                 // output says so (ShouldRun::Yes)
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|                 .with_run_criteria(run_for_a_second.system())
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|                 .with_system(
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|                     update_velocity
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|                         .system()
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|                         // Only applied to the `update_velocity` system
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|                         .label(PhysicsSystem::UpdateVelocity),
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|                 )
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|                 .with_system(
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|                     movement
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|                         .system()
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|                         // Only applied to the `movement` system
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|                         .label(PhysicsSystem::Movement)
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|                         // Enforce order within this system by specifying this
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|                         .after(PhysicsSystem::UpdateVelocity),
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|                 ),
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|         )
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|         .add_system_set(
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|             SystemSet::new()
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|                 .label(PostPhysics)
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|                 // This whole set runs after `Physics` (which in this case is a label for
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|                 // another set).
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|                 // There is also `.before(..)`.
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|                 .after(Physics)
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|                 // This shows that we can modify existing run criteria results.
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|                 // Here we create a _not done_ criteria by piping the output of
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|                 // the `is_done` system and inverting the output.
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|                 // Notice a string literal also works as a label.
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|                 .with_run_criteria(RunCriteria::pipe("is_done_label", inverse.system()))
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|                 // `collision` and `sfx` are not ordered with respect to
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|                 // each other, and may run in any order
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|                 .with_system(collision.system())
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|                 .with_system(sfx.system()),
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|         )
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|         .add_system(
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|             exit.system()
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|                 .after(PostPhysics)
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|                 // Label the run criteria such that the `PostPhysics` set can reference it
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|                 .with_run_criteria(is_done.system().label("is_done_label")),
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|         )
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|         .run();
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| }
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| 
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| /// Example of a run criteria.
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| /// Here we only want to run for a second, then stop.
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| fn run_for_a_second(time: Res<Time>, mut done: ResMut<Done>) -> ShouldRun {
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|     let elapsed = time.seconds_since_startup();
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|     if elapsed < 1.0 {
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|         info!(
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|             "We should run again. Elapsed/remaining: {:.2}s/{:.2}s",
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|             elapsed,
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|             1.0 - elapsed
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|         );
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|         ShouldRun::Yes
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|     } else {
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|         done.0 = true;
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|         ShouldRun::No
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|     }
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| }
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| 
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| /// Another run criteria, simply using a resource.
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| fn is_done(done: Res<Done>) -> ShouldRun {
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|     if done.0 {
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|         ShouldRun::Yes
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|     } else {
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|         ShouldRun::No
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|     }
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| }
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| 
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| /// Used with [RunCritera::pipe], inverts the result of the
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| /// passed system.
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| fn inverse(input: In<ShouldRun>) -> ShouldRun {
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|     match input.0 {
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|         ShouldRun::No => ShouldRun::Yes,
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|         ShouldRun::Yes => ShouldRun::No,
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|         _ => unreachable!(),
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|     }
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| }
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| 
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| fn update_velocity() {
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|     info!("Updating velocity");
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| }
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| 
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| fn movement() {
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|     info!("Updating movement");
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| }
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| 
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| fn collision() {
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|     info!("Physics done- checking collisions");
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| }
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| 
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| fn sfx() {
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|     info!("Physics done- playing some sfx");
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| }
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| 
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| fn exit(mut app_exit_events: EventWriter<AppExit>) {
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|     info!("Exiting...");
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|     app_exit_events.send(AppExit);
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| }
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