# Objective The global_vs_local_translation example tries to use transparency to identify static cubes, but the materials of those cubes aren't transparent. ## Solution Change material alpha_mode to `AlphaMode::Blend` for those cubes. |
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| .. | ||
| 3d_rotation.rs | ||
| global_vs_local_translation.rs | ||
| scale.rs | ||
| transform.rs | ||
| translation.rs | ||