bevy/crates/bevy_pbr
Patrick Walton 9f9373c7d9
Fix shadow retention by keying off the RetainedViewEntity, not the light's render world entity. (#17749)
Right now, we key the cached light change ticks off the `LightEntity`.
This uses the render world entity, which isn't stable between frames.
Thus in practice few shadows are retained from frame to frame. This PR
fixes the issue by keying off the `RetainedViewEntity` instead, which is
designed to be stable from frame to frame.
2025-02-09 05:52:17 +00:00
..
src Fix shadow retention by keying off the RetainedViewEntity, not the light's render world entity. (#17749) 2025-02-09 05:52:17 +00:00
Cargo.toml Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy PBR

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